My notes:
-distance from eyes to screen in triple settings doesn't work, this disrupts proportion between first and second plan, which leads camera to the wrong position (too close to window)
-sides monitors angle regulation have some strange numbers, mine are set at an angle ar.35 degree and to match it in game i have to set it to 20 degree
-cockpit views are not alignet, most of them are moved off center (looking at the wheel) to left or right
-lack of FFB histogram in HUD (crucial for any wheel user), you can't say how FFB is perfoming in triples cause there's no graph for it
-HUD customization is bugged, you can't drag and drop aplets
-lack of keyboard input multiplication, to change POV you are forced to press repeatedly WSAD keys everytime pickick up new car
BMW Z4 GT3 cockpit view comparision between Assetto Corsa, Project CARS 2, Raceroom Racing Experience i Project CARS 1.
AC-perfect FOV and POV, except mirrors FOV and angles
PCARS2-distortion on both sides, look at pillar A which is leaning forward covering large part of drivers view
R3E-only central is usable, sides are stretched
PCARS2-same like in R3E