F1 2019 Performance mod question

F1 2019 The Game (Codemasters)
Hi, instead of playing career mode, I decided to alter the car performance and do regular Grand Prix.

I adjusted all the cars to the rnd updates values from the Mercedes, except the engine, takes too much time.

I works great and the pole for Austria with 110 was 1:03.006, this years pole was 1:03.003 so pretty spot on,

Anyway, with this higher performance the cars sparks like crazy.

Any idea how to tweak the setting to lower the amount of sparks.
i've tried a few values, but no luck....
 
I found the value:
<COMY value="0.025" />

I guess it stands for Centre of Mass Y axis.
The higher the value the more bottoming out=sparks
the RND update was +0.03

Now it works flawlessy
Altered the fuel and ESR so I and the AI drive in the same fuel mode and ERS mode all the time.
The games is incredible that way, the ERS and fuel just makes the game gimmicky
 
Altered the fuel and ESR so I and the AI drive in the same fuel mode and ERS mode all the time.

Yes, same procedure as every year. Before i start a season i spend some time to edit the <FuelECU> Section to 1.0 values, but i had some problems last year doing the same with the ERS Mode. Do you want to describe how you altered the ERS Mode ? What values should i change to get the effect you described ?
 
Sure, it´s pretty simple, and I think I will release these tweaks as a perfomance mod, because it is so much fun.

Regarding fuel, I edited the values so that lean, normal and rich have the same performance as rich, but still the original fuel drain. I do this so I still can drain or save fuel if I want. I start the race with the default fuel load and choose rich because I think thats what the A.I. does, and it means (in therory) that I and the AI have same amount of weight.

Regarding ERS, I edited the values so harvisting is pretty much instant, I,e, taking away that from the game as close a I could.
Then I edited the values so 0,1,2,3 and 4 have the same performance as 3 i.e. "high". 5 "hotlap" is unchanged.
A.I. only run level 1-4 apart from 1-2 laps from the end where they switch to 5 "hotlap".
This mod works good because 5 is still default so qualifying have the right amount of speed.
And I only use mode 5 1-2 from the end because the a.i. do so.

All in all, much better racing , not so much slipstream/DRS trains anymore. No more a.i. using mode 4 performance only after being overtaken.
A bit less a.i. overtaking other a.i. sadly.

Here are the vaules for ERS:

<Mode name="0">
<Name value="None" />
<FirstGearModifier value="0.0" />
<SecondGearModifier value="0.0" />
<ThirdGearModifier value="0.45" />
<FourthGearModifier value="0.45" />
<FifthGearModifier value="0.45" />
<SixthGearModifier value="0.425" />
<SeventhGearModifier value="0.4" />
<EighthGearModifier value="0.4" />
</Mode>
<Mode name="1">
<Name value="Low" />
<FirstGearModifier value="0.0" />
<SecondGearModifier value="0.0" />
<ThirdGearModifier value="0.45" />
<FourthGearModifier value="0.45" />
<FifthGearModifier value="0.45" />
<SixthGearModifier value="0.425" />
<SeventhGearModifier value="0.4" />
<EighthGearModifier value="0.4" />
</Mode>
<Mode name="2">
<Name value="Medium" />
<FirstGearModifier value="0.0" />
<SecondGearModifier value="0.0" />
<ThirdGearModifier value="0.45" />
<FourthGearModifier value="0.45" />
<FifthGearModifier value="0.45" />
<SixthGearModifier value="0.425" />
<SeventhGearModifier value="0.4" />
<EighthGearModifier value="0.4" />
</Mode>
<Mode name="3">
<Name value="High" />
<FirstGearModifier value="0.0" />
<SecondGearModifier value="0.0" />
<ThirdGearModifier value="0.45" />
<FourthGearModifier value="0.45" />
<FifthGearModifier value="0.45" />
<SixthGearModifier value="0.425" />
<SeventhGearModifier value="0.4" />
<EighthGearModifier value="0.4" />
</Mode>
<Mode name="4">
<Name value="Overtake" />
<FirstGearModifier value="0.0" />
<SecondGearModifier value="0.0" />
<ThirdGearModifier value="0.45" />
<FourthGearModifier value="0.45" />
<FifthGearModifier value="0.45" />
<SixthGearModifier value="0.425" />
<SeventhGearModifier value="0.4" />
<EighthGearModifier value="0.4" />
</Mode>
<Mode name="5">
<Name value="Hotlap" />
<FirstGearModifier value="0" />
<SecondGearModifier value="0.6" />
<ThirdGearModifier value="0.6" />
<FourthGearModifier value="0.6" />
<FifthGearModifier value="0.6" />
<SixthGearModifier value="0.55" />
<SeventhGearModifier value="0.5" />
<EighthGearModifier value="0.5" />
</Mode>
</EnergyRecoverySystem>

And for harvesting:

<EnergyHarvestEfficencyMGUH value="9.6" />
<EnergyHarvestEfficencyMGUK value="9.3" />

The fuel values:

<FuelECU>
<FuelBurnScaleLean value="0.7" />
<FuelBurnScaleStandard value="1.000000" />
<FuelBurnScaleRich value="1.3" />
<FuelBurnScaleMax value="1.2" />
<FuelPowerScaleLean value="1.03" />
<FuelPowerScaleStandard value="1.03" />
<FuelPowerScaleRich value="1.03" />
<FuelPowerScaleMax value="1.075" />
<FuelRevsScaleLean value="1" />
<FuelRevsScaleStandard value="1.000000" />
<FuelRevsScaleRich value="1.000000" />
<FuelRevsScaleMax value="1.000000" />
<TemperatureScaleLean value="1" />
<TemperatureScaleStandard value="1.000000" />
<TemperatureScaleRich value="1" />
<TemperatureScaleMax value="1" />
</FuelECU>


and a bonus tweak of the Mercedes final ratio, works good:
<FinalDriveRatio value="4.925" />
 
@KrazyLurt

Thank you for you explanations regarding modding the ERS.

To your Mod : I tested it and i love it, but you´re right the AI has some problems overtaking other AI.
I have found out that increasing the DRS-Effect should solve this issue.

i.e. Ferrari.xml :

<DRSRotationAngleRadians value="0.646" />

Change "0.646" to 0.750 for increasing the DRS-Effect.

0.000 means = No DRS Effect
1.000 means = Max DRS Effect

Thank you very much for your Mod.
 
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