Hey, I'm having issues with a personal mod I'm making.
As you can see in the attachment, the car's body (normal ksPerPixelMultiMap) displays a simple gloss .dds regularly as it should without an AO map, but the fenders with the exact same, simple, MultiMap texture, come up as that flat green, even with the same material values. No matter how much I change the values from before, they come up flat, and without much shading to them. In 3DsimED they come up absolutely normal, and the object doesn't have reversed faces, etc.
The fenders come up normally with a ksPerPixelSimpleRefl, or anything that isn't a MultiMap.
I'm sorta learning on my own, really don't know yet how to make a AO map, so I've been fine with the straight gloss colors up until this point. Help?
As you can see in the attachment, the car's body (normal ksPerPixelMultiMap) displays a simple gloss .dds regularly as it should without an AO map, but the fenders with the exact same, simple, MultiMap texture, come up as that flat green, even with the same material values. No matter how much I change the values from before, they come up flat, and without much shading to them. In 3DsimED they come up absolutely normal, and the object doesn't have reversed faces, etc.
The fenders come up normally with a ksPerPixelSimpleRefl, or anything that isn't a MultiMap.
I'm sorta learning on my own, really don't know yet how to make a AO map, so I've been fine with the straight gloss colors up until this point. Help?