Two weeks back, purely out of curiosity i have bought rFactor 2. I never felt i would be "my" game because it depends heavily on mods. Anyways, after a loooong period of time i started up R3E and i remembered i still had 800+ RVP's left. I bought Zolder, reconfigured my G27, selected the Audi R8 and gave it another try. After about 20 laps i felt to need to write this post.
- Graphics: R3E
Much sharper and better techniques than rF2. Lightning and details are much finer.
- Sound: R3E
By far and it almost defeats every single game i own (even outside the race genre). As the inside sounds as exterior sounds are diamond pearls for my ears. The replay is nice to watch. Actually you can hear the cars engines on the other side of the track. Great stuff Simbin!!!!
- Tracks: R3E / rF2
The tracks in R3E are much more bumpy. In that way the tracks are more "alive". On the other hand, rFactor has a very stunning race line build up including marbels and drying conditions after wet surface. Maybe this will be an option for r3e but for now i focus on the features currently present in both latest versions. (or am i blind concerning R3E?)
Physics: rF2
Im not going to start a debate between arcade or simulation. This is not to be determinate cause its very personal. Just as personal like humor, movie genre or books. To me rF2 feels much more natural than R3E. And that's not because it's more difficult. R3E is way more forgiving. Im able to make corrections that would result in a spin driving rF2. On the other hand, r3E is more relaxing driving. In the end its just what you personally prefer. To put in an other perspective: Driving a rear wheel driven car in EVO feels much harsher than R3E.
Another interesting thing to share: The cars in rF2 have actual weight, which i miss in R3E. You can see(!) and feel the mass shifting. Simultaneously that is being translated to the FFB as for R3E i only see it visual as the car is not able to follow the raceline but i do not feel it! This also result in a huge advantage i notice for rF2: im able to drive clean, sharp and nice, keeping the car exactly on the edge of the max grip, sparing tyres and fuel.
FFB: rF2
In rF2 i feel exactly when i closing in on the max grip, when im on it and when i cross it. In R3E i only feel when i cross it and than it's too late. The FFB in EVO was much closer to rF2 than R3E. r3e has gone a step back.
Interface and menu structure: Simbin....back to the drawing table!!!!!!
In the end: there is no winner. The winner is the race game that uses Pcars for graphics, R3E for sound and rF2 for physics and even than not every one will be satisfied. There will never be a 100% all can do game engine. R3E is not that bad but for me it's a step back in comparison with GTR2, and Race.
- Graphics: R3E
Much sharper and better techniques than rF2. Lightning and details are much finer.
- Sound: R3E
By far and it almost defeats every single game i own (even outside the race genre). As the inside sounds as exterior sounds are diamond pearls for my ears. The replay is nice to watch. Actually you can hear the cars engines on the other side of the track. Great stuff Simbin!!!!
- Tracks: R3E / rF2
The tracks in R3E are much more bumpy. In that way the tracks are more "alive". On the other hand, rFactor has a very stunning race line build up including marbels and drying conditions after wet surface. Maybe this will be an option for r3e but for now i focus on the features currently present in both latest versions. (or am i blind concerning R3E?)
Physics: rF2
Im not going to start a debate between arcade or simulation. This is not to be determinate cause its very personal. Just as personal like humor, movie genre or books. To me rF2 feels much more natural than R3E. And that's not because it's more difficult. R3E is way more forgiving. Im able to make corrections that would result in a spin driving rF2. On the other hand, r3E is more relaxing driving. In the end its just what you personally prefer. To put in an other perspective: Driving a rear wheel driven car in EVO feels much harsher than R3E.
Another interesting thing to share: The cars in rF2 have actual weight, which i miss in R3E. You can see(!) and feel the mass shifting. Simultaneously that is being translated to the FFB as for R3E i only see it visual as the car is not able to follow the raceline but i do not feel it! This also result in a huge advantage i notice for rF2: im able to drive clean, sharp and nice, keeping the car exactly on the edge of the max grip, sparing tyres and fuel.
FFB: rF2
In rF2 i feel exactly when i closing in on the max grip, when im on it and when i cross it. In R3E i only feel when i cross it and than it's too late. The FFB in EVO was much closer to rF2 than R3E. r3e has gone a step back.
Interface and menu structure: Simbin....back to the drawing table!!!!!!
In the end: there is no winner. The winner is the race game that uses Pcars for graphics, R3E for sound and rF2 for physics and even than not every one will be satisfied. There will never be a 100% all can do game engine. R3E is not that bad but for me it's a step back in comparison with GTR2, and Race.