<?xml version="1.0" encoding="utf-8" ?>
<USER_OVERRIDES>
<!--
Create a copy of this file without the '_dist' part and place it beside this one
eg 'porsche_911_gte_dist.xml'
should become
'porsche_911_gte.xml'
Define a 'LIVERY_OVERRIDE' section for each default livery you wish to replace.
A LIVERY_OVERRIDE definition must be based on one of the base liveries provided which will provide
variations where required. The LIVERY attribute determines which base game livery is replaced.
A NAME attribute must be set
Within a LIVERY_OVERRIDE definition each desired texture override
should be defined in a TEXTURE element. Any texture not present will use the texture from
the BASELIVERY.
Additionally a PREVIEWIMAGE element with a PATH attribute can be used to note a texture for use
in the game's UI. (2048 x 600 px )
Texture PATH attributes are relative to this file's directory. Further sub-directories are
permissable and their structure is left to the users own preference.
LIVERY IDs can be viewed in the game UI by running the game with -showLiveryIDs switch/launch option
AVAILABLE BASE LIVERIES
=======================
Default: Default body only skin
Available textures:
BODY - the main external body/window paint texture
- 4096 x 4096
- DXT1 with MIPs
WINDSCREEN - windscreen banner texture
- 1024 x 128
- DXT5 with MIPs
-->
<!-- <LIVERY_OVERRIDE LIVERY="51" NAME="My Racing Team #12" BASELIVERY="Default">
<PREVIEWIMAGE PATH="myracingteam\preview12.dds" />
<TEXTURE NAME="BODY" PATH="myracingteam\body12.dds" />
<TEXTURE NAME="WINDSCREEN" PATH="myracingteam\body12windscreen.dds" />
</LIVERY_OVERRIDE> -->
<!-- <LIVERY_OVERRIDE LIVERY="51" NAME="Proton Competition #93" BASELIVERY="Default">
<PREVIEWIMAGE PATH="ProtonCompetition\Preview_93.dds" />
<TEXTURE NAME="BODY" PATH="ProtonCompetition\Body_93.dds" />
</LIVERY_OVERRIDE> -->
</USER_OVERRIDES>