Polski Fiat 125P MR75

Hi

I present my project to the racer. The car is finished in 75%. I still have to earn some things. For example, chassis, body texture.


screenshots 3d max:



Sorry for my English. I'm from Polish.

Yours
 
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Thank you very much for your comments.

Some pictures:



Now I deal with views.ini

I sincerely request to the experts. Do you give advice to make a button incorporated into the model such as k, m, p on the keyboard. Something like lamps, but the other button? Then I could make a beam, flashing lights or other variety. It would be a great step forward and would have given a lot of fun.

I hope you understand what I mean.

I hope to help thank you
 
Thank you all

I have another question. It is about "Moving helmets." I found a tutorial but how to do that was moving passengers and drivers the head. Because from what I read, you can use only one head. I wanted to use the function keys and also to various pendants.

Is this possible? I mean something like this gives you an example:
helmet0, helmet1, helmet2 ...
Is there a way?
 
Hai,
you need a model for body and for the helmet... if its possible to use more than one helmet i don't know...

This is the code i use...

pilot
{
helmet
{
model
{
file=helmet1.dof
}
pos=0.3749 0.206 -0.30 ;x, y and z pos relative to null point...
}
body
{
model
{
file=pilotbody1.dof
offset
{
x=0.3749
y=-0.24
z=0.14
}
}
}
}

Nice work!

Lg
Alex
 
This I know but thank you for trying to help. It's about using a few helmets. Or how to make a moving 3D model in a different way (ignoring views.ini 2D)

I need to make the keys and key fobs in full 3D moving. Is there even a possibility? On racer.nl I can not find anything about it.

Yours

Thanks
 
FSO 125P 1979
This is the year 1979 will still be different versions of the car body and engine. I will update.

For now, the first version is now available. Feel free to download and test.



DOWNLOAD
 
That's a great release, thanks :) Fantastic detail in many parts, from the dials to the sounds and decoration. It has a gritty and immersive art style that makes it very enjoyable.

It could use a readme file and a bit of updating in shader and .ini. For example, I had to rename the sounds folder to get them to load due to the special characters used before.


Hey, these two seem to be pretty close:
 
Super release, thanks for another great Fiat saloon! :)

It looks good between the 131 and the more recent Regata.

I am with Cosmo on the details and style. It develops a beautiful "used car" flair thanks to details overlooked in any of today's super polished power car games.

As suggestion I would put a driver in it, as it looks a bit weird in Replays without driver. Hot candidate for the car of the Month! :)
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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