Cars Porsche 911 (991) GTA / GT3 cup

Perhaps we could help with textures?
haha , thanks for the offfer but I'm afraid not, textures are waiting for the cockpit model to be finished, that's where this is still halted a bit, and when I open the file to work on it and see all the cables and stuff that needs to be done, I usually close the file

but once I move to a new place,and setup a new working area, perhaps I could find some new motivation to jump back onto this and finish it

it's been too long in the development I know
 
  • it's not quite as dark as some other screenshots I have seen, does it require reshade or something ?
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lol, wrong thread :)
 
for those who don't follow my facebook page, more cables are being lay down each week , getting this closer to being finished !
I still hope to be done in 2018, but not many days left

screenshot from content manager

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HI, look great dont you use custom normals on those hard edges Patrik ?
or shamfers,also helps with the bakes the AO, gives way more smoothing in the final results :)
 
HI, look great dont you use custom normals on those hard edges Patrik ?
or shamfers,also helps with the bakes the AO, gives way more smoothing in the final results :)
yep I don't , I have seen people use those and they do look great and save tons of triangles, but I just haven't really had a time to venture into learning how to make those

for the AO bake I will probably try to use the high-res CAD instead :)
 
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Awesome job ! looking forward for the release ! What's gonna be the differences between the Porsche 991 GT3-Cup and this version ?
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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