Yeah, that paintjob rocks! :wink:
Anyway i have some fkin problems with interior, it looks so retarded. What shader should I use or any other ideas?
I'm loving your track Adam! Really cool one! Are you goin to add some more roads?
Looks realys nice, it reminds me TDU !
Btw why not add some nice highways?
For the fog :
Code:fog { [SIZE=5] [SIZE=2]density=0.002[/SIZE][/SIZE] start=0 end=1 color=.3 .3 .37 1 ; Fog mode; 0=exp, 1=exp^2, 2=linear (start/end only used with linear!) fog_mode=0 ; Sky Cg shaders [SIZE=6]rayleigh=0.0025[/SIZE] decrase a bit this setting ;) maybe 0.0035 mie=0.001 ; Extinction factor (<1 = less fog) extinction_factor=0.5 }
Well, still doesn't work :/
Look at this bug:
The thing is that there are two mountains - one is object with texture set as sky - visible from far range, but not visible from close range and it doesn't give a possibility to show shadows on it. Second object is the same mountain object with a normal texture, this texture have a shader (to show shadows) and is visible only form a close range. And there is problem, as You can see - fog :/ The thing is i want to disable it totally. The question, still, is how to do it ;P ?
I added "fog" section made by You, implemented it in "gfx" in special.ini, still doesn't work. So any other ideas?
You can disable the fog in the shader, but it's not a good way i thing.
Are you sure it was'nt an fog section already in the special.ini?