Supra + cg shaders = sexy.
can you release the CG shaded supra?
It's only a basic convert but yeah, with permission, I'm sure...
Oh Some1?
Not too shabby for 850hp. Ran out of road though Anyone got a really long piece of road?
That is one solid roof
French engineering! I think it's one of the earlier cars with a unibody construction...
Envmap blurring would be nice...
Infact, I wonder if you can use mip-map forcing in the shader to do that.
Try:
mipmap_lod_bias
In your shader file under the envmap reference in tex1 channel...
Ie,
myshader
{
reflect=1
layer0
{
map=lambobody.tga
}
layer1
{
map=$trackenvmap
mipmap_lod_bias= 0 or higher
}
}
0 means no biasing, but go above 0, and the mipmaps will get used sooner and sooner.
Not sure if it works, but if it does that is a good fudge for now... well spotted me
Hehe
Dave
There are some functions in cg shader that can handle mipmapped cubmap, i.e. texCubelod() or texCubebias(). I tried them once but looks like they are not working in Racer atm. In NFS shift though they do use this method for aluminium and car paint shaders.