Sun Feb 02 11:33:43 (INFO ): [racer] Loading car 'veyron' [rcar.cpp:964 / RCar::Load]
Sun Feb 02 11:33:43 (WARN ): [racer] DGPUShaderManager:MakeObject(dyn_standard_bump_reflect_f_spec.cg): can't create CG fragment shader program [dgpushader.cpp:958 / DGPUShader::LoadAndCreateFromFile]
Sun Feb 02 11:33:43 (WARN ): [racer] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg]: The compile returned an error. [qerror.cpp:35 / QShowCGErrors]
Sun Feb 02 11:33:43 (WARN ): [racer] data/renderer/shaders/shadowmapping.cg(169) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(215) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(262) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(270) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(278) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(334) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(342) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(350) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(358) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(85) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(103) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(109) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(109) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(127) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(129) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(129) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(130) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(134) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(134) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(118) : error C1008: undefined variable "texCUBElod_soft"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float" [qerror.cpp:40 / QShowCGErrors]
Sun Feb 02 11:33:55 (FATAL): [racer] DGPUShaderManager:MakeObject(dyn_standard_bump_reflect_f_spec.cg): can't create CG fragment shader program
The compile returned an error.
data/renderer/shaders/shadowmapping.cg(169) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(215) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(262) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(270) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(278) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(334) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(342) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(350) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(358) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(85) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(103) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(109) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(109) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(127) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(129) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(129) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(130) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(134) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(134) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/dyn_standard_bump_reflect_f_spec.cg(118) : error C1008: undefined variable "texCUBElod_soft"
data/renderer/shaders/shadowmapping.cg(104) : warning C7011: implicit cast from "float4" to "float" [%s]