Problem: Realistic Wheel motion in RaceRoom

Hi all, I started playing RaceRoom last night and the first thing I noticed was the myriad of settings that I'd never heard of concerning wheel motion.
Let me start off by saying I use a Logitech g920 but my friend who drives a fanatec had the same issue I have.

The problem is I can't get to ingame steering wheel to synch up with my actual wheel. Not completely at least.

For instance, the GT4 BMW has a 360 degree turn angle, 180 in each direction.
Normally, you'd think there would be a setting to limit your wheel to the turn angle the car you're using has.
Left on stock settings, however, my wheel can only turn 180 degrees, 90 in each direction. Which makes every motion I make incredibly jarring to the ingame car.
I managed to mitigate the situation by changing the steering sensitivity to 20, but the motions are still not 1:1.
All I want is for the motion I make on my wheel to mirror the one my driver makes ingame. That way I have a baseline of how much to steer when I'm driving.

I want to join the race this weekend but I'm afraid that with the way the steering wheel handles in RaceRoom I'm going to be a bother.
 
In the Logitech Profiler set your rotation to maximum, which I believe is 900. In the game, open the options screen, go to Gamelay Settings, and set Wheel Animation to "Match Setup". The game should now set your wheel's rotation to the same as whatever car you are driving, and the wheel movement should be 1:1.

I know, this setting should probably be a controller option rather than a gameplay setting, but there you go.
 
My personal method to get the 2 wheels to follow each others exactly is to
1. calibrate your physical wheel to your satisfaction.
2. set the wheel lock in the setup to your preferance.
3. set the wheel Animation (menu?) to a fixed value that best mirrors the virtual wheel to your physical one.

CatsAreTheWorstDogs: You have probably to try a few time (trial&error) before you are satisfied.:thumbsup:
 
1st: noobie at Sim Racing: had wheel match problem with Logitch g923 wheel in Raceroom. My solution was to 1st set wheel rotation in Logitech Ghub to 900 degrees (standard for G923 wheel). Left Ghub open in task bar. In Raceroom car setup found steering sensitivity slider. Had to adjust accordingly to match g923 rotation perfectly to virtual wheel while in game prerace pit screen with seat moved so wheel rotation was visible. Now I wonder why the g923 pulls right or left too uncomfortably while turning on race track. Any help is greatly appreciated. Good racing!
 
im quite new to raceroom but i have never experienced this problem before. Basically on ghub i have a 300 degree rotation on my g29 but when i go into raceroom, if i turn the SLIGHTEST bit it will do a full rotation of the steering wheel making the car uncontrollable
 
im quite new to raceroom but i have never experienced this problem before. Basically on ghub i have a 300 degree rotation on my g29 but when i go into raceroom, if i turn the SLIGHTEST bit it will do a full rotation of the steering wheel making the car uncontrollable
How did you set up your wheel in the RaceRoom settings? Did you also set it to 300° there?
 
as already said , turn of driver animation as the arms wont cross so this limits the wheel rotation ,
set in logitech settings the rotation the car has (top right in the car setup page) in fanatec just set auto on wheel *
*logitech ghub settings wont do this its been broken in ghub / raceroom for a few years and logitech dont seem to want to fix this
there is a workaround by using pre ghub control panel drivers/ lgs

Andi
 
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