I can import with the SMS script for 3ds max 16 , but its extracting everything with numbers not just the texture somewhere I read you have to tick to extract with names , but was vague to where the location was you need to tick lol I could not find anything regarding it , but its importing all the car in 3ds max perfect with the SMS tool but just all numbered , but like you say hopefully we will have something better shortly ,Once the script is properly sorted for Quick BMS, both 3dsimed and 3ds max will import and export as they already both do for pcars to a degree. It's just the correct naming of the textures during extraction that is holding them both back a bit. But the names can be found out easily enough, you just need to manually rename the textures at the moment, which becomes a bit tedious at best.
In 3DSimed it opens the .meb parts , but seems to open them on there own , using that SMS max tool it opens the entire car in one goYep that's what I mean't about the script needing to be done properly. Renaming will do the body parts, but not the textures. You can see the texture names using a HEX editor and opening the .bmt files. I'm sure the script will be sorted soon enough....these guys don't mess around. . 3dSimeD opens all the extracted .meb files as per usual.
Never tried doing anything with the actual cars only extracted 2 but never checked anything on the mesh ect , only wanting to reimport our own cars ingame have no interest doing anything with there cars but obviously for doing renders you know all the issues has that is your main reason for getting themThe only problem with using max is if you open for example the BMW Z4 GT3 LOD A or X models it combines things like the glass with the body......means you have to go around detaching body parts all over the place. Using 3dsimed, you can delete the glass at source, and save body parts individually to combine them in 3ds max after. I actually find it a little quicker and easier this way. Plus on certain models, 3dsimed will re-adjust the correct UV mapping for the textures with one click of a button, something 3ds max doesn't do as yet.....well not unless I'm missing something.
Yeah tricky to get working , I think with mesh and .xml and texture , but depending on how they have structured the files I bet you if you added tire textures or different texture to where you place modded skins they still load , unless they have .xml only to tell the game to load just the 1 livery texture , not tested the idea yet had pc issues and installed windows again and have nothing installed , but worth checking intoI've also tried Luigi's script and i was able to extract bootflow.bff and modify one xml file. But when recompiling the bff the process seemed ok, but game won't start :-(
Have you tried adding the tires where the livery is that you mod ect , Wonder if it will still load them2012 Caterham WIP piccys......
Have you tried adding the tires where the livery is that you mod ect , Wonder if it will still load them
Yep tried that. Called them everything I could think of, but they wouldn't show. Tried re-packing too, but no dice as yet......Have you tried adding the tires where the livery is that you mod ect , Wonder if it will still load them
I am sure something will pop up in the next 6-8 weeks .Yep tried that. Called them everything I could think of, but they wouldn't show. Tried re-packing too, but no dice as yet......
I do not know where the texture names are to retrieve but ML does I never got that far into itI don't know where to find the tyre model or skin?