Paul Jeffrey
Premium
Slightly Mad Studios title Project CARS has reached patch 11 and brings a host of Virtual Reality features to the game.
VR is seen by many in the sim racing community as the next step up in gaming realism. With VR headsets now commonly available from a number of manufacturers Project CARS have been quick off the mark to ensure their racing title offers players a strong Virtual Reality experience.
Patch 11 brings a number of compatibility features for full HTC Vive support.
"We support SteamVR's room customization option when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS themed custom backgrounds that our fans come up with.
We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controllers and Gamepads".
Having recently released the Game of the Year Edition it has been a busy few weeks for the team over at SMS. The latest patch is available to download via the Steam platform now.
Patch 11.0 Changelog:
Virtual Reality
- HTC Vive support
- Gaze control implemented, providing hands-free interaction with the User Interface
- Mouse pointer control in HMD view implemented
- Photo mode is now fully functional
- Depth of Field effects now work correctly
- The game will now retain controller focus when the player removes the HMD
- Improved rendering system for Crepuscular rays and Sun flares
- Improved rendering of dirt and rain drops on Helmet visor
- Improved the default seat position
- Improved the default HUD position
- Improved default camera settings to prevent the car tilting independently from the player at steep inclines
- Fixed a refresh issue on the UI when returning from a race to the main menu
- Nürburgring Combined - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits
- Fixed the starting lights not working
- Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
- Improved system for Opponent Labels
- Added support for the Thrustmaster TMX ForceFeedback wheel
- Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race
- Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
RaceDepartment has a vibrant Club Racing scene for Project CARS across all three platforms, don't forget to have a look and join your fellow sim racers out on track in a number of car and circuit combinations. Why? Because racing is more fun when you test your skills against your fellow sim racers!
Have you purchased the recent Game of the Year Edition? Do you use VR with Project CARS? If so, how does your experience rate given the latest update? Let us have your opinions in the comments section below!
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