Project Chrono

Hello,

I have just found an amazing project for car physics - Project Chrono. They have three models for tire physics. The last one (FEA) look like it came out of scientific hi-end computer simulation software. I wonder if modern computers are able to smoothy run physical models of such complexity.

FEA_tire_sections.png
 
Can't take long before TORCS picks up that tire model.

I can't imagine that it outpaces a modern PC, at least not if you run the code in C/C++ or another low overhead language. Should be able to support 32 cars zooming around with 4 of those tires each.
 
I would love to have competitive open source games.

In a racing game the tire model is one of the biggest deals to realism, and now there is a reusable open source module for tires.
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 8 66.7%
  • Better structured events

    Votes: 3 25.0%
  • Better structured racing club forum

    Votes: 2 16.7%
  • More use of default game content

    Votes: 2 16.7%
  • More use of fixed setups

    Votes: 4 33.3%
  • No 3rd party registration pages

    Votes: 4 33.3%
  • Less casual events

    Votes: 2 16.7%
  • More casual events

    Votes: 5 41.7%
  • Other, specify in thread

    Votes: 0 0.0%
Back
Top