Hello there!
After i've seen a lot of users creating awesome tracks for AC, I decided to create my own one.
Queensland Raceway nicknamed "the paperclip" is a motor racing circuit located at Willowbank in Ipswich, Queensland, Australia. The circuit plays host to V8 Supercars, the Australian Superbike Championship, drifting as well as club level racing and ride days. Queensland Raceway is 3.12 kilometres (1.94 mi) long and 12 metres (39 ft) wide, running clockwise. There are six corners. Spectator viewing at the track is excellent with the flat layout of the circuit and spectator mounds. However the flat layout makes racing less exciting for the competitors than undulating circuits like Phillip Island. The track became infamous for its bumps, although the track was re-surfaced late in 2011. - Wikipedia
Many thanks to RaceDeparment who created the subforum "AC Modding discussion" as a replacement for the official modding forums since Kunos closed them. Now back to business!
I first started two projects which I gave up in the pre-production (track surface, no 3d modells).
Then I chose Queensland as my next project because it seems pretty easy to create! It's a flat track which doesn't have much elevation, so it should be the perfect starter project. I took Google Maps elevation data and scaled it, it should represent the real elevations now. However, I try to find better geo data for the track, as the track seems to have some smaller elevations, which are kind of important.
I'm a beginner in track-modding!
That's why other users (derDummeklemmer, Cruise from schwarzbierbude.de, created also "Egelsbach Raceway", now "Daytona Speedway") help me with this project, thanks a lot! I never would have come so far without your help!
I don't know, if the track ever will get released and i'm sure that this project won't reach the quality of some other tracks (for exapmple Donington, LuccaRing, TorPoznan), but i try to give my best!
W.i.p. screenshots (sorted by date; descending)
Comparison screenshots, I will rework all objects shown in this picture (apart from the garages and the tires).
Reworking track mesh
Testing grass with ks_multilayer shader
- - - - Old stuff (made a pause for about 1 year), learned some new techniques in that time - - - -
Reworking track mesh
Testing grass with ks_multilayer shader
- - - - Old stuff (made a pause for about 1 year), learned some new techniques in that time - - - -
Credits
- Cruise & derDummeklemmer: General help for Blender
- DiRTyDRiVER: Logos ("Queensland Raceway", "Solo")
- Punknoodle: Pictures and videos
- Nobby76: Low poly cars
- BioForce: Low poly cars
- Rigel: Asphalt texture
- Soundcloud: Music
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