Hey guys, I'm new here and I have a question about modding
I wanted to replace a v6 engine to Marussia, and I used EGO File Converter to edit carsetups.xml in audio folder. I rename the Marussia engine bundle with the v6 engine.
It works and the game didn't crash, but when I tested the car, the engine sounds "double", like it would has two engine sounds, the principal (v6) and a secundary "background" sound that makes it sound out of syncronization, like a "double" sound, no clean. And that doesn't happen with the real v6 retro car. That car sounds perfect, without that "background engine sound". Cleanly. That only happen in the modern cars when I replace the engines.
That happens with all the others engines sounds except v10 (classic_v10_30_v1 v2 and v3). But, in reality, what happens is that the sound of these engines are so loudly, that it "covers" the "background sound" and disimulate it very well, almost imperceptible.
I tried replacing distant_tone_media_modern and those kind of files in soundbanks but NONE of these files changed the "background" sound. NONE. I really don't know from where the hell it's coming that bastard sound.
In cars folder, there are no folders or files that config the sounds of the cars. Only textures files and performance files, and I tried to open ctf files with EGO CTF Editor but I couldn't find anything audio modificable value. Only numbers and a lot of columns with strange descriptions (better no touch nothing...)
Does someone know wich file or document I have to modify to change that "background engine sound"????
When it is most noticeable, it is when I deccelerate the car. At about 100km / h or 60mph the sound "changes", the background sound disappears and gives way to the main sound, and that is the only time where it sounds "Clean and perfect" like the original. Curious thing.
I wanted to replace a v6 engine to Marussia, and I used EGO File Converter to edit carsetups.xml in audio folder. I rename the Marussia engine bundle with the v6 engine.
It works and the game didn't crash, but when I tested the car, the engine sounds "double", like it would has two engine sounds, the principal (v6) and a secundary "background" sound that makes it sound out of syncronization, like a "double" sound, no clean. And that doesn't happen with the real v6 retro car. That car sounds perfect, without that "background engine sound". Cleanly. That only happen in the modern cars when I replace the engines.
That happens with all the others engines sounds except v10 (classic_v10_30_v1 v2 and v3). But, in reality, what happens is that the sound of these engines are so loudly, that it "covers" the "background sound" and disimulate it very well, almost imperceptible.
I tried replacing distant_tone_media_modern and those kind of files in soundbanks but NONE of these files changed the "background" sound. NONE. I really don't know from where the hell it's coming that bastard sound.
In cars folder, there are no folders or files that config the sounds of the cars. Only textures files and performance files, and I tried to open ctf files with EGO CTF Editor but I couldn't find anything audio modificable value. Only numbers and a lot of columns with strange descriptions (better no touch nothing...)
Does someone know wich file or document I have to modify to change that "background engine sound"????
When it is most noticeable, it is when I deccelerate the car. At about 100km / h or 60mph the sound "changes", the background sound disappears and gives way to the main sound, and that is the only time where it sounds "Clean and perfect" like the original. Curious thing.
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