Likely no wet driving line or not the right one!
Go to the tracks .gdb file
Find :
AIWetGrip = 0.7X
Make it higher value. Most tracks are in the 0.75 to .078 rage but if the aiw is off then just go higher.
Thanks for your response.
Interesting, this track mod doesn't have a 'AIWetGrip' option :-/
This is what's in the .gdb file:
bathurst2010
{
Filter Properties = 2006 NSCRS RoadCourse 2005 SRGrandPrix OWChallenge V8SC
Attrition = 30
TrackName = Mount Panorama (ORSM Bathurst v1.5)
GrandPrixName = Bathurst v1.5 2010 SCA 1000
EventName = Bathurst v1.5 2010 SCA 1000
VenueName = Bathurst, Mount Panorama 2010
Location = Bathurst,NSW, Australia
Length = 6.5 km
Track Record = Craig Lowndes, 126.80
GarageDepth = 2.00
Practice1Day = Friday
Practice1Start = 10:00
Practice1Duration = 60
Practice2Day = Friday
Practice2Start = 14:00
Practice2Duration = 60
Practice3Day = Saturday
Practice3Start = 9:00
Practice3Duration = 45
Practice4Day = Saturday
Practice4Start = 12:00
Practice4Duration = 45
QualifyDay = Saturday
QualifyStart = 14:00
QualifyDuration = 60
QualifyLaps = 12
WarmupDay = Sunday
WarmupStart = 9:00
WarmupDuration = 30
RaceDay = Sunday
RaceStart = 10:00
RaceLaps = 161
RaceTime = 480
// Time-of-day lighting
SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)
ShadowMinSunAngle=15.0
Latitude = -33 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
NorthDirection = 0 // the direction of North in degrees (range: 0 to 359)
RaceDate = October 5 // default date for the race
SunriseAmbientRGB = (140,140,115)
SunriseDirectionalRGB = (160,160,135)
SunriseFogRGB = (130,130,105)
DayAmbientRGB = (95,95,95)
DayDirectionalRGB = (255,255,255)
DayFogRGB = (215,215,235)
SunsetAmbientRGB = (140,140,115)
SunsetDirectionalRGB = (160,160,135)
SunsetFogRGB = (130,130,105)
NightAmbientRGB = (15,15,20)
NightDirectionalRGB = (0,0,0)
NightFogRGB = (0,0,0)
///////////////////////////SCORETOWER DATA////////////////////////////////////////////
ScoreboardFont=BATHURST_SCOREFONT01.tga // default is scoreboardfont.bmp
ScoreboardBackground=BATHURST_SCORETOWERBG.tga // default is scoreboardbkg.bmp
ScoreboardMaxEntries=9 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=27 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=7.5 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=55 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=2.2 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.7 // scale multiplier for y (default is 1.0)
//////////////////////////////////////////////////////////////////////////////////////
SettingsFolder = bathurst
SettingsCopy = bathurst.svm
SettingsAI = bathurstAI.svm
Qualify Laptime = 126.60
Race Laptime = 131.00
}
The mod does have a file called 'Bathurst2010Rain.gtr' though...?