Hi,
Not sure where to reply, in this thread or in your new one.
reverse force feedback previously set to off:
I mentioned it in my above posting, no problem. I read that Logitech wheels generally need reverse forces enabled.
ffb:
Given the quite low FFSteeringForce (1.35) I mistakenly thought that increasing FFS (>75%) would only have a limited impact on the other ffb settings but in fact, I find that they react even in a rather fine dosed manner. I tried stronger FFS values with different cars which made its particularity more perceptible, so this setup basis seems really suitable to work with.
What I like most with the basic FFS 75% value is this highly missing constant and underlying mass and inertia feeling, it also works fine around the wheel center, there is nearly no ffb hole, the mass transfer is smooth, nice! Together with the low FFSGW, high SWF, higher damper and friction values the control set seems well balanced and conceived. Despite the focus on mass rather grip weight the sharp lock/sensitivity 12/100 choice (for a 200 degree limited wheel) makes the car responsive, nice x2. Cornering and braking forces are also rather well translated. Increasing resistance at higher speed would be great.
I find that this interplay of forces is somewhat altered when chosing a sensible higher FFS value. I think that's the main challenge: providing a constant mass/inertia feeling (which requires damper and friction) together with crisp, less dampered but gradual effects. It's a compromise as opposite forces have to be put in only one wheel. In conjunction with my (deficient) concept (higher FFS FFSF FFSGW, somewhat lower SWF, 8-11/100 lock/sens) I will try to get ur setup a litte less dampered and mine smoother.
Lets take Judd 134 V8 as an example: with your control set I'm missing a certain nervousness and brutality
knowing that it is my subjective interpretation of that particular car, I never drove it in real life. It's quite similar with Zakspeed Capri where I miss more trouble after a jump at full throttle. Beside trying to drive fast and accurate I also look for some fun
What is strange is that the front tires barely move when steering. I wonder if there are problems between the physics engine, ffb and visual effects. Another thing, with my setup the cars need a longer braking distance with the same sensitivity setting... unless it's my imagination.
It looks as there were three simulations in one package: driving, car and ffb setup. Let's go for it.