R3E is adding triple screen support

Good news for all triple screen users!

We are adding several new features to improve our multi-monitor rendering.

EEFxv37.jpg


Multiview
An option that allows for independent rendering of each individual screen, rather than stretching one image across multiple monitors.
This will eliminate any kind of image distortion.

Bezel correction
This will create a seamless transition across all screens by compensating the area hidden by your monitor bezels.

Angle correction
An option that corrects the view depending on the physical angle of your triple screen setup.


The feature is currently being tested and we are planning to release a first iteration of it in the next patch.

You will be able to setup your triple screens by entering the following values as a steam launch argument:

[middleScreenWidth]
[middleScreenHeight]
[middleScreenBezelWidth]
[middleScreenDistanceToPlayerEyes]
[leftScreenWidth]
[leftScreenHeight]
[leftScreenBezelWidth]
[leftScreenAngle]
[rightScreenWidth]
[rightScreenHeight]
[rightScreenBezelWidth]
[rightScreenAngle]

for example: -triScr 62 34 2 60 52 29 2 45 51 29 2 45


The plan is of course to make these options available in the game menus in one of the following updates for easier setup.

Stay tuned for more!

https://forum.sector3studios.com/in...riple-screen-in-development.9579/#post-131886
 

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