Friday releaseday...
v0.8.15 is at http://www.racer.nl/download/racer0.8.15.zip
Have a great weekend!
Ruud
Changes:
- Multiplayer linear interpolation revised due to timing problems. The spline method currently
is a bit buggy because of these revisions. Now default interpolation is linear (at 10Hz).
- Added standard_grass_v/f.cg shaders for grass (using the tree shader gives problems with shadows)
- Added dyn_standard_wave_v/f.cg for waving objects for cars (not too useful?)
- standard_bump_detail_v/f.cg had syntax errors
- Baja's collide.dof had an undefined material, fixed (thanks to Boomer541)
- BlackBox is removed (doesn't work on Win7) and replaced with StackWalker; puts stacktrace in QLOG.txt
- fixed dyn_standard_bump_speca_v/f.cg shadow generation
- Replay save dialog wasn't visible, now it is (and dragable even)
- Replay movie creation dialog wasn't visible.
- Replay movie audio had some faults. It now downsamples any 5.1 sound to stereo (hope the channels are ok) and saves a more correct .wav. Also the adding to replay.avi now seems to work correctly.
Also, the conversion to 16-bit was buggy and could generate spikes.
- Car 3D sounds now get a '3D spread' of 90 degrees. Previously, stereo input signals in 3D
would become mixed to mono (as 2 mono sources at the same spot). With the 90 degree spread,
they are played 45 degrees left & 45 degrees right, so this should provide a stereo separation.
It would be nice thus if engine sounds in the future become stereo, probably.
v0.8.15 is at http://www.racer.nl/download/racer0.8.15.zip
Have a great weekend!
Ruud
Changes:
- Multiplayer linear interpolation revised due to timing problems. The spline method currently
is a bit buggy because of these revisions. Now default interpolation is linear (at 10Hz).
- Added standard_grass_v/f.cg shaders for grass (using the tree shader gives problems with shadows)
- Added dyn_standard_wave_v/f.cg for waving objects for cars (not too useful?)
- standard_bump_detail_v/f.cg had syntax errors
- Baja's collide.dof had an undefined material, fixed (thanks to Boomer541)
- BlackBox is removed (doesn't work on Win7) and replaced with StackWalker; puts stacktrace in QLOG.txt
- fixed dyn_standard_bump_speca_v/f.cg shadow generation
- Replay save dialog wasn't visible, now it is (and dragable even)
- Replay movie creation dialog wasn't visible.
- Replay movie audio had some faults. It now downsamples any 5.1 sound to stereo (hope the channels are ok) and saves a more correct .wav. Also the adding to replay.avi now seems to work correctly.
Also, the conversion to 16-bit was buggy and could generate spikes.
- Car 3D sounds now get a '3D spread' of 90 degrees. Previously, stereo input signals in 3D
would become mixed to mono (as 2 mono sources at the same spot). With the 90 degree spread,
they are played 45 degrees left & 45 degrees right, so this should provide a stereo separation.
It would be nice thus if engine sounds in the future become stereo, probably.