Another one, esp important with the tangents problems (white spots/dark triangles):
Get it at http://www.racer.nl/download/racer0.8.25.zip
Changes:
- Setting racer.ini's textures.compression to 0 had an effect on visuals (no SRGB).
- Ctrl-1 now shows when the force feedback is saturating the wheel (>20 Nm).
- Controller setup screen now removed POV and added horn and wiper controls.
- 'sunny' default was 0, should have been 1.
- standard_bump_f.cg now takes specularity from the normalmap's alpha channel (2nd layer)
- Only 3/4 of the tangents was passed for each objects. White spots and black triangles.
- Baja shader bug fixed (dyn_standard_bump_speca.cg was used)
- ff_damping (in car.ini) was applied to the wrong FF setting (friction instead of damping)
- Small change in spline triangle checking for road surfaces; in Carlswood doing Shift-F
4 times failed to recognize the underlying spline triangle.
- Y offset in viewelt_f.cg removed; dials were slightly moved up a centimeter.
- Using Cg 3.0 toolkit (was 2.2) from July 2010.
- smCor for the 3rd shadow split slightly increased
- Only angular 3D view elements (dials) were painted correctly. Other texts could appear rotated.
- 'show splines' and all debug lines & points were rendered in HDR mode thus dark. Now drawn in LDR
after postprocessing to remain visible at all times.
- Live track envmapping anti-aliased the whole main FBO on each side update (ouch). Faster now
when setting render_once to 0.
- Mirror was anti-aliased twice. Slightly faster now.
- Exposure gradient changed from 0.5 to 0.35 (darker exposures)
- Music & background image handling in all setup screens now supported.
- More live track options in the graphics setup screen.
- Added bestline_v/f.cg for visible rendering of the 'best line' (F3 to toggle bestline)
- Added bestline.tga in data/images as an overlay image (uses alpha channel).
- 'sunny' included in sky shaders (GetSkyColorAtm) for the sun disc
- Undetected controllers would crash the controller setup screen in a few places.
- The lobby was painted incorrectly when using 3 monitors.
- Fixed stack underflow in car selection screen.
Get it at http://www.racer.nl/download/racer0.8.25.zip
Changes:
- Setting racer.ini's textures.compression to 0 had an effect on visuals (no SRGB).
- Ctrl-1 now shows when the force feedback is saturating the wheel (>20 Nm).
- Controller setup screen now removed POV and added horn and wiper controls.
- 'sunny' default was 0, should have been 1.
- standard_bump_f.cg now takes specularity from the normalmap's alpha channel (2nd layer)
- Only 3/4 of the tangents was passed for each objects. White spots and black triangles.
- Baja shader bug fixed (dyn_standard_bump_speca.cg was used)
- ff_damping (in car.ini) was applied to the wrong FF setting (friction instead of damping)
- Small change in spline triangle checking for road surfaces; in Carlswood doing Shift-F
4 times failed to recognize the underlying spline triangle.
- Y offset in viewelt_f.cg removed; dials were slightly moved up a centimeter.
- Using Cg 3.0 toolkit (was 2.2) from July 2010.
- smCor for the 3rd shadow split slightly increased
- Only angular 3D view elements (dials) were painted correctly. Other texts could appear rotated.
- 'show splines' and all debug lines & points were rendered in HDR mode thus dark. Now drawn in LDR
after postprocessing to remain visible at all times.
- Live track envmapping anti-aliased the whole main FBO on each side update (ouch). Faster now
when setting render_once to 0.
- Mirror was anti-aliased twice. Slightly faster now.
- Exposure gradient changed from 0.5 to 0.35 (darker exposures)
- Music & background image handling in all setup screens now supported.
- More live track options in the graphics setup screen.
- Added bestline_v/f.cg for visible rendering of the 'best line' (F3 to toggle bestline)
- Added bestline.tga in data/images as an overlay image (uses alpha channel).
- 'sunny' included in sky shaders (GetSkyColorAtm) for the sun disc
- Undetected controllers would crash the controller setup screen in a few places.
- The lobby was painted incorrectly when using 3 monitors.
- Fixed stack underflow in car selection screen.