Finally something new!
Get the latest at http://www.mediafire.com/file/03gcsac51pd955u/racer0.8.39.7z (52Mb)
The changelist:
- car.ini susp<n>.k_factor now influences regular springs. Also works with the system ('set car0.suspension0.k_factor 0.5')
- 'doc scriptfuncs' and 'doc scripttypes' now output HTML (more readable).
- TrackEd: added checkbox to turn on/off colorizing of object flags in Properties (F4) mode.
- TrackEd could display bad colorize flags
- TrackEd now saves LOD Z information in geometry.ini when saving (used to throw it away)
- TrackEd's model information now displays information on all LOD models.
- Dof_Fix could report continously optimized indices; this was due to every object being loaded to get tangents.
Now, tangents are only created if a shader is attached that requires tangents (tangents=1 in .shd files).
- Camera offsets fixed when moving the CG for from/to cameras and fixed-type cameras (see http://www.racer.nl/tutorial/car_cameras.htm)
- Fading of menu->race->results->menu restructured internally.
- Add Lidar section to TrackEd (not that you normally would have Lidar data).
- Increased the number of supported DOFs in a track from 5000 to 10000.
- Render engine supported number of blocks (geobs) in view increased increased from 3000 to 5000.
- 'debug <n>' command extended to support a subpage, i.e. 'debug 6 2' for the Onyx profile view.
- Images/textures can now be loaded up to 8192x8192 in size
- racer.ini's textures.max_wid/max_hgt increased from 2048 to 8192
- Ghost cars now load their shaders from the same car directory, only using car_ghost.shd instead of car.shd.
No longer do you need a separate data/cars/<car>_ghost directory.
- Added 'reload onyx'. Onyx is an relatively complex scripting language that is much like C++, and will be used
in the future as an interface for external physics, or other places where script overriding might be useful.
See http://www.racer.nl/tutorial/onyx.htm
- Added 'run <script.oxs>' console command to run an Onyx script.
- Added onyx_run.exe, which compiles and runs an Onyx script. Useful for debugging (a .oxa ASCII file is generated as well).
- Added 'show triggerlines' and 'hide triggerlines' commands.
- Modeler's Import ASE function speed improvement.
- Particles did not use Z-testing.
- Backfire particles were spawned in the wrong position when the car had velocity.
Get the latest at http://www.mediafire.com/file/03gcsac51pd955u/racer0.8.39.7z (52Mb)
The changelist:
- car.ini susp<n>.k_factor now influences regular springs. Also works with the system ('set car0.suspension0.k_factor 0.5')
- 'doc scriptfuncs' and 'doc scripttypes' now output HTML (more readable).
- TrackEd: added checkbox to turn on/off colorizing of object flags in Properties (F4) mode.
- TrackEd could display bad colorize flags
- TrackEd now saves LOD Z information in geometry.ini when saving (used to throw it away)
- TrackEd's model information now displays information on all LOD models.
- Dof_Fix could report continously optimized indices; this was due to every object being loaded to get tangents.
Now, tangents are only created if a shader is attached that requires tangents (tangents=1 in .shd files).
- Camera offsets fixed when moving the CG for from/to cameras and fixed-type cameras (see http://www.racer.nl/tutorial/car_cameras.htm)
- Fading of menu->race->results->menu restructured internally.
- Add Lidar section to TrackEd (not that you normally would have Lidar data).
- Increased the number of supported DOFs in a track from 5000 to 10000.
- Render engine supported number of blocks (geobs) in view increased increased from 3000 to 5000.
- 'debug <n>' command extended to support a subpage, i.e. 'debug 6 2' for the Onyx profile view.
- Images/textures can now be loaded up to 8192x8192 in size
- racer.ini's textures.max_wid/max_hgt increased from 2048 to 8192
- Ghost cars now load their shaders from the same car directory, only using car_ghost.shd instead of car.shd.
No longer do you need a separate data/cars/<car>_ghost directory.
- Added 'reload onyx'. Onyx is an relatively complex scripting language that is much like C++, and will be used
in the future as an interface for external physics, or other places where script overriding might be useful.
See http://www.racer.nl/tutorial/onyx.htm
- Added 'run <script.oxs>' console command to run an Onyx script.
- Added onyx_run.exe, which compiles and runs an Onyx script. Useful for debugging (a .oxa ASCII file is generated as well).
- Added 'show triggerlines' and 'hide triggerlines' commands.
- Modeler's Import ASE function speed improvement.
- Particles did not use Z-testing.
- Backfire particles were spawned in the wrong position when the car had velocity.