D
Deleted member 387850
-
Deleted member 387850
I see Raceroom has received an update which includes Zhuhai International Circuit:
There are also a raft of fixes in the changelog:
Game:
Sound, Physics & AI:
Anything else in the changelog that gets you excited or is anyone planning to add a new circuit to their roster?
There are also a raft of fixes in the changelog:
Game:
- Added support for Thrustmaster TS PC Racer in “Advanced Mode”
- Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
- Game now properly clears the digits shown on the display of Fanatec rims upon closing.
- Turned off Fanatec’s built-in auto-centering of the wheel.
- Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
- Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
- Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
- Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
- Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
- Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
- Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
- AI - Improved fuel calculations for pitstop decisions
- AI - Improved tyre wear calculations for pit decisions
- AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
- AI - Further improvements to their behaviour when cars are on different lines.
- AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
- AI - Various DRS and Push to Pass logic improvements
- AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
- AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
- AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
- AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
- Reduced the dropping / bouncing that could occur when car is spawning on track
- Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
- VR - Fixed a case where shadows would not render within a certain perimeter around the player.
- VR - Fixed some window textures not showing transparency when they should
- VR - Race ending phase no longer shows a moving TV camera
- Massive update to french localization in both game and portal sides.
Sound, Physics & AI:
- Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
- BMW M1 Procar - Adjusted AI braking distances
- Group 5 cars - Adjusted AI braking distances
- GTO cars - Adjusted AI braking distances
- Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
- Formula RaceRoom 2 - Improved AI’s respect for opponents.
- GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
- Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
- WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
- Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
- Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
- Macau - Improved speed at which AI enters pitlane.
- Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
- Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.
Anything else in the changelog that gets you excited or is anyone planning to add a new circuit to their roster?