Paul Jeffrey
Premium
Sector3 Studios have today deployed a new update to RaceRoom Racing Experience, adding plenty of nice fixes and improvements to the in game AI.
Although we've had one or two hotfix updates already in the new calendar year, today marks the first major build release for RaceRoom Racing Experience in 2018, and the developers appear to have been hard at work over the festive season brining yet more improvements to the multiplayer experience and the all important game AI - rapidly developing into one of the finer examples of artificial intelligence in the sim racing marketplace.
Of course the most prominent news from the latest update will be the release of the Road America circuit (more details HERE), however one shouldn't be too quick to overlook the importance of some of the features in the change log below. Despite the intentions of Sector3 to take a more active approach to online competitions in the years ahead, the Swedish developers are doing a very impressive job of building what is turning out to be a rather impressive AI experience, improving considerably over previous editions back in early 2017 and before, making RaceRoom a very strong contender for one of the most robust single player experiences in sim racing today..
January 2018 Change Log:
- Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
- Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
- Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
- AI - Further improved spatial awareness
- AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
- AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
- AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
- AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
- Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
- Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
- Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
- Further improved performance when changing values on the car setup screen.
- Porsche 911 GT3 R - External sounds improvements
- Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
- GTR3 Car class - BOP adjustments. Leaderboards were cleared.
- WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
- Audi TT cup - AI has been slowed down
- Ford GT1 - Gearbox is now properly marked as sequential
- Saleen S7R - Gearbox is now properly marked as sequential
- Formula RaceRoom 2 - Now has a maximum steerlock
- Zandvoort - AI strength adjusted
- Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
- Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
For more from the new Road America release, don't forget to check out our reveal article and exclusive gameplay footage HERE.
RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.
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Have you tried the new update yet? What are your impressions of the latest AI revisions? Let us know in the comments section below!
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