RaceRoom Racing Experience | New Update Now Available

Paul Jeffrey

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A new update for RaceRoom Racing Experience has been deployed to the simulation.

Following the large December update released back on December 11th last year, Sector3 Studios have continued to work on some of the issues that have cropped up within the title since then, putting together this reasonably sizeable new build that addresses many of the outstanding problems, whilst also offering new physics passes and a few key changes for a number of cars and series within the simulation.

RaceRoom Update 1.jpg


RaceRoom Racing Experience Update Notes
  • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
  • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
  • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
  • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
  • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
  • Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
  • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
  • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
  • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
  • Fixed shift sounds playing twice in replays.
  • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
  • Fixed some sorting / timing issues in client's position bar
  • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
  • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
  • Fixed wrong values fed to Spectator overlays for live gaps between cars.
  • Fixed smoke not rendering from Aerial TV cameras.
  • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.
Content updates:
  • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
  • Aquila - Physics updates
  • Audi RS TT VLN - Physics updates
  • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
  • BMW M1 - Updated cockpit art
  • DTM (all years) - Reduced default FFB multipliers
  • Formula RaceRoom 90 - Tweaks to AI behaviour
  • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
  • GTR3 Car Class - Tweaks to AI behaviour
  • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
  • GTR4 Class BOP - Adjustments
  • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
  • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
  • Nissan GTR R32 - New sounds, updates to cockpit art.
  • Porsche Cayman (all types) - Adjustments to car physics
  • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
  • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
  • Silhouette Class - Physics updates
  • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
  • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
  • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
  • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
  • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
  • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
  • Zhuhai - Improved performance
  • Zolder - AI control in pitlane should no longer result in hitting a guardrail


Announcement:

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15



RaceRoom Racing Experience is available now, exclusively for PC.

Anything and everything you need to know about the sim can be found at the RaceRoom Racing Experience sub forum, right here at RaceDepartment. Head over, have a browse and start a thread today to ask our knowledgeable community the questions you most want to be answered.

RaceRoom Update 2.jpg
 
  • Deleted member 387850

I can not use my Fanatec CSLPS4 base or heusinkveld sprint pedals correctly ingame

I'm using a CSL Elite PS4 wheel base and the CSL Elite LC pedals as separates on 2x USB and the preset seems to work fine for both. They still are highlighted red as in your screenshot, and when I initially went to "Edit Assignments" it had the pedal axis mixed up with the wheel axis. However, once I manually set these and saved the resulting custom profile it's been fine ever since. I compared the custom profile to the default Fanatec CSL Elite profile that is in the game files and it seemed to pick up the correct values.

Anyway, I'm not doubting your issue and perhaps our different pedals are the problem here! I suspect the default profile is looking for the CSL Elite pedals to be connected to the wheelbase and therefore all on a single USB, but I've not found any drawback to running them as separates personally.
 
I'm using a CSL Elite PS4 wheel base and the CSL Elite LC pedals as separates on 2x USB and the preset seems to work fine for both. They still are highlighted red as in your screenshot, and when I initially went to "Edit Assignments" it had the pedal axis mixed up with the wheel axis. However, once I manually set these and saved the resulting custom profile it's been fine ever since. I compared the custom profile to the default Fanatec CSL Elite profile that is in the game files and it seemed to pick up the correct values.

Anyway, I'm not doubting your issue and perhaps our different pedals are the problem here! I suspect the default profile is looking for the CSL Elite pedals to be connected to the wheelbase and therefore all on a single USB, but I've not found any drawback to running them as separates personally.
Yes seemed the same with the pedals when I tried it earlier last year,
if I set it manually turn left and right the FFB is shocking ingame,
also I have the same exact issues with AMS also no configs for the wheel and this feels the same,
very vague FFB and feelings ingame,
last year tried for over 2hrs just cant get it working, I love the leaderboards in this game its probably the best system out of them all such a pity with these small issues with the wheel,
someone else last time it was mentioned has the same issues same so im not alone. :)
 
I do not want to be the one to complain,
but if I ask nicely can we please have proper Fanatec CSL support with presets for the wheel base and pedals, I can not use my Fanatec CSLPS4 base or heusinkveld sprint pedals correctly ingame,
been like this for years.
11a9c740cb6854647d9222059677ca3f.png
i don't get your problem, you can make your own profiles and they work fine with 2 separate usb devices
 
I do not want to be the one to complain,
but if I ask nicely can we please have proper Fanatec CSL support with presets for the wheel base and pedals, I can not use my Fanatec CSLPS4 base or heusinkveld sprint pedals correctly ingame,
been like this for years.
11a9c740cb6854647d9222059677ca3f.png
I've had problems for years with this game not recognizing my V3 pedals when plugged into a Fanatec wheel base. I can still use them but the constant message saying "Hardware not detected" or something like that gets annoying.
 
I've had problems for years with this game not recognizing my V3 pedals when plugged into a Fanatec wheel base. I can still use them but the constant message saying "Hardware not detected" or something like that gets annoying.
This is annoying indeed, I could easily resolve by binding the clutch pedal which I have not installed to a keyboard button. Maybe you can also just unbind, not sure. Apart from that my CSL Elite works perfectly with pedals connected to the base.
 
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I've had problems for years with this game not recognizing my V3 pedals when plugged into a Fanatec wheel base. I can still use them but the constant message saying "Hardware not detected" or something like that gets annoying.
This

This is annoying indeed, I could easily ressolve by binding the clutch pedal which I have not installed to a keyboard button. Maybe you can also just unbind, not sure. Apart from that my CSL Elite works perfectly with pedals connected to the base.
Main thing what really bothers me my wheel is set to 1080 degrees ingame its set to 1080 degrees but feels like its got a 360 degree deadzone there it rotates so much then gets hard very stiff,
it still rotates past this point but with much much more force than usual,
I dont have this issues with any other games apart from AMS and this game,
each time I leave a race and enter again I get a message saying hardware disconnected,
with games with presets for these wheels it just works perfectly out of the box the best example of this I have ever seen is ACC,
this game is loads of fun to drive its just spoiled by this issue with no presets and bad feedback ingame sadly.
 
One thing I wish they'd address is the shifting animation. The character stays on the shifter for a second before returning to the wheel. It's a little jarring in vr with the arm lagging behind so much.

I detest any hand or feet motion in VR, it'll never be 1 to 1 unless you're wearing VR gloves/shoes and the game supports them. An option to have "Hands on Wheel Only" would be great but a minor priority so I'm not overly fussed.

I've recently returned to this sim and I'm loving it, had some great races in the multilayer ranking beta already which is nice.
 
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I detest any hand or feet motion in VR, it'll never be 1 to 1 unless you're wearing VR gloves/shoes and the game supports them. An option to have "Hands on Wheel Only" would be great but a minor priority so I'm not overly fussed.

I've recently returned to this sim and I'm loving it, had some great races in the multilayer ranking beta already which is nice.
Yeah, I'll usually switch to wheel only when driving a manual car.
 
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