RaceRoom Racing Experience | WTCR 2020 Now Available

Paul Jeffrey

Premium
Sector3 Studios have today deployed the brand-new 2020 WTCR pack for RaceRoom Racing Experience.

New content is always a nice time for fans of any simulation, and when the content is as good as we know Sector3 Studios are capable of producing with the WTCR licence, then those nice times become something rather outstanding.

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Each of us will of course have our own favourite category of car in each of our simulations of choice, but for me at least, Sector3 Studios have really nailed the feeling of driving a WTCR car in RaceRoom Racing Experience - and seeing as the new DLC pack contains another new model in the form of the Renault Megane, as well as updates to the model for both the Alfa Romeo and the Cupra this is indeed a rather exciting new content release.

Containing all the cars, teams and drivers of the 2020 WTCR season, including a wide variety of guest and one-off entrants that year, the new WTCR 2020 DLC pack is available to purchase now from the RaceRoom Store, for around £16.48.

RaceRoom | WTCR 2020 DLC: Click Here.

The new pack contains 7 manufacturers (Audi, Honda, Renault, Cupra, Lynk & Co, Hyundai and Alfa Romeo). plus 33 liveries and drivers that competed within the 2020 FIA WTCR championship season.

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In other RaceRoom news, the studio have also deployed a complementary update alongside the new car pack, details of which can be found below:


Update details:
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978

Changelog:
  • Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
  • Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
  • Sounds - Reduced volume of ground scraping effects by 4 dB.
  • Controllers - Added a profile for another variant of the Logitech G923
  • Aquila - Dampers tuned to improve handling over bumps
  • Audi TT cup - Dampers tuned to improve handling over bumps
  • BMW M6 GT3 - Dampers tuned to improve handling over bumps
  • Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
  • DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
  • DTM 2020 - Increased trail and scrub radius
  • Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
  • Formula RaceRoom X-17 - 5 engine maps added
  • Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
  • GT1 car class - 5 engine maps added
  • GT2 car class - Balanced dampers high/low & front/rear
  • GT3 car classes - Reduced fuel use disparities across all car models
  • GT4 car class - Rebalanced dampers (equalised front/rear use splits),
  • KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
  • Nissan Skyline Group A - Dampers tuned to improve handling over bumps
  • Volvo 240T Group A - Dampers tuned to improve handling over bumps
  • Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
  • Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
  • Porsche 934 RSR - Dampers tuned to improve handling over bumps
  • Porsche 964 Carrera - Dampers tuned to improve handling over bumps
  • Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
  • WTCC 2013 - Increased radiator cooling for all cars
  • WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
  • Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
  • Bathurst - Tweaks to AI speed and raceline
  • Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
  • Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
  • Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
  • Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
  • Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
  • Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
  • Zolder - Moved the spawn location of time attack and private qualifying sessions
  • Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
  • Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
  • Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.


The WTCR 2020 DLC is available now.




Original Source; Sector 3 Studios.

RaceRoom Racing Experience fans rejoice! Join in the conversation and start a new thread today in the R3E sub forum right here at RaceDepartment !

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FFB Guide - December 2019 | Sector3 Studios Forum

Thanks, I will definitely try this. I did find a setup on YouTube that was a significant improvement on my usual lousy setups, but I am still looking for a better one.
 
Bought it. Love the cars, the sounds for the Megan seem a lot less harsh than the other cars, very quiet in comparison. I'm guessing the whole world situation currently made it quite difficult for them to get to record sounds for this car?

Actually, the Megane TCR is quieter (from external) than the others WTCR cars. The road car is also very silent compared to its impressive power, it might be related.

And yes, no recordings on track this time due to the Covid situation.
I finally managed to get some decent audio material but I still hope I'll be able to record the cockpit sounds later ;)
 
Actually, the Megane TCR is quieter (from external) than the others WTCR cars. The road car is also very silent compared to its impressive power, it might be related.

And yes, no recordings on track this time due to the Covid situation.
I finally managed to get some decent audio material but I still hope I'll be able to record the cockpit sounds later ;)

I thought it might be the case, Renaults hot road cars are always quieter than their rivals.

Sounds are still top dog compared to a lot of other sims. Gives a really nice sense of immersion when you play with a headset on.
 
2060 super/ I-5 8400/ HP G2
i9 10850 / 2060 / Rift S

I'm running mostly high settings, a couple on medium, shadows on lowest, 2xMSAA, 1.8 PD. Looks amazing in VR and feels smooth as silk, even at the back of a 50 car grid.

Perhaps it's CPU related? R3E is well known for being far more taxing on the CPU than GPU. On my old PC my settings were more medium than high, no MSAA, 1.5 PD, and with more than 25 cars there were the first hints of stuttering.
 
2060 super/ I-5 8400/ HP G2
I will give it a try again.

This is a very good starting point - https://forum.sector3studios.com/index.php?threads/vr-performance-tweaks-tips.13068/ it solved a lot of problems for me.

It's difficult to run in VR because R3E is CPU limited, rather than GPU limited as a result of the fact that R3E is single threaded and DX9 doesn't allow for offloading draw calls to another thread/core.

It's all about minimising the amount of draw calls the CPU has to make - shadows are probably the biggest offender, but also track detail is a hog as well.

@Goffik - How overclocked is your CPU? I've got a 9900K which has a mild base overclock, but I can't get more than 25 cars running before the frame rate tanks, and my 2080Ti is barely approaching 50% utilisation. Using a Reverb G1 and G2 (I actually prefer the G1 honestly)

Edit: I also have a Rift S than I can put back on the duty roster as I'm not overly convinced that WMR is a particularly efficient VR platform.
 
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i9 10850 / 2060 / Rift S

I'm running mostly high settings, a couple on medium, shadows on lowest, 2xMSAA, 1.8 PD. Looks amazing in VR and feels smooth as silk, even at the back of a 50 car grid.

Perhaps it's CPU related? R3E is well known for being far more taxing on the CPU than GPU. On my old PC my settings were more medium than high, no MSAA, 1.5 PD, and with more than 25 cars there were the first hints of stuttering.
Amazing on rift S stop joking, reverb g2 ex owner...
 
It’s just not happening with an i5-8400. GPU is almost flatlined barely doing anything, CPU is maxed in practice mode alone with all settings off or low.
It does look good though, will turn steam SS way down and keep tweaking.
Sorry for the bad captures below...
DC2350B1-15C8-4EBC-B207-C3E38F84D0AF.jpeg

CF9E875D-27CB-4CCA-BC4B-74015E0C277A.jpeg
 
@Goffik are you still running at 45fps with oculus ASW or whatever it's called?
Might be worth mentioning if you are, so others are aware and not chasing ghost trying to figure out why they can't run higher settings....not everyone enjoys running ASW @ 45fps.

For those with a non oculus you can find a decent compromise and lower your headsets hrz from 120/90 to 60 hrz in the WMR portal.

Mine looks good with mostly all high settings and a 160% SS at 60hrz....but I can't solve the crazy amount of dropped frames in a session which averages about 20a race over 15-20mins.

I've had zero luck running at 90hrz on the lowest settings.

I-5 9600kf @ 5.1ghz 1660 Ti OC lenovo explorer
 
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Not at all. I literally took delivery of this PC on Saturday so I've had no time to look into optimising or overclocking yet. I've just been getting everything I need installed etc so far.


I'm not joking. In my opinion it does look amazing. Sorry you don't think so, but you're not me. :coffee:
All this raceroom looks like big old poop... totally outdated, switch iR and you will see didference, and it runs fluently maxes out 8xmsaa, while Raceroom drops frames now to 50-60fps, just i liked tcr cars and dtm nothing more...
 

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