Ray tracing is not really going to make any game look significantly better, apart from some very edge cases in certain situations
Graphic engine developers have refined their engines so much over the years that they can already give very near ray tracing visuals without the massive processing overhead of actual ray tracing, effectively negating the need for ray tracing.
For ray tracing to truly shine the materials (textures but a bit more than that) really have to be absolutely bang on, and the scenes have to involve diffraction and indirect lighting - most of which have already been well "emulated" by non ray tracing engines .
Way back in the mid nineties I used to do a lot of architectural renderings based on CAD files suppled by my clients. For most of the work I used something called "Phong" shading as it produced results as good as ray tracing and even provided pseudo reflections if you used an environment map. It enabled me to produce a frame in 2 minutes as opposed to 2 hours.
So turn off ray tracing and enjoy your increased FPS and lower electricity bills.