Excellent! You are clearly the target end user for raytracingI always direct my complete, detailed attention on the shadows under a railing while sim racing.
Me, too. I feel the only embellishment it offered that I might notice while driving is better chainlink fences.Btw, I was really astonished at how little difference it made.
Yuck! That's nasty.I reduced the shadow "distance" to show it better. With the distance at epic, the same LOD-borders are a bit further ahead but still absolutely clearly in your vision. Same for cockpit view!
It's okay in Screenshots but while driving, you're pushing 2 detail borders in front of you.
My solution (wth was wrong with 1980s graphics? ) would be to remove the fences entirelyI really don't get why developers don't find ways around this and provide a setting with smoother shadow detail switches and lower overall quality.
Especially in games with higher speeds like racing games.
I always direct my complete, detailed attention on the shadows under a railing while sim racing.
My bet would be less than 60 in CP2077 with everything maxed out and no fake frames. Probably around 40-50. With DLSS3 though, even 4070ti will do over 60 without breaking a sweatBumping up old thread.
Anyone with RTX 4090, what fps are you getting in remastered Witcher 3 in 4k and Ray Tracing enabled, same for CP2077 (no DLSS).
With 3080Ti both are unplayable with anything RT.
The biggest benefit from it has been the innovation of DLSS
Remnant 2 is a testament to that. 4090 can only run it at 45fps at native 4K.Which is a double edged sword sadly. On paper it is a great tech, in reality it feels like more and more devs skimp on optimizing and letting upscaling "fix" performance.
Whoa, that's odd. Sounds a hell of a lot like "performance sucks and we couldn't fix it, so we decided to just depend on upscaling to make the fps acceptable".The developers' response "we developed this game with upscaling in mind". WTF.
Probably because there are no better algorithms out there. I would say most games implement some variation of the following algorithms: https://learn.microsoft.com/en-us/w...ommon-techniques-to-improve-shadow-depth-mapsI really don't get why developers don't find ways around this and provide a setting with smoother shadow detail switches and lower overall quality.
Especially in games with higher speeds like racing games.