Hello dear RaceDepartment folk. Here we are with another unique forum game. A Formula1 managership game which can be played in a forum and you can play it even by just checking here 1-2 times a week.
HOW TO PLAY?
This is a turn based racing managership game. You give your commands as a team director, and at the end of every turn i randomize the certain values and game moves on to the next turn. You will track the race from the updated trackmaps.
Rules are extremely simple. You take control of a team. Spend your money on upgrades and in the race you only adjust your driver's pace, drs/kers control and pitstop timing. You have to tell them here in the thread, no PMing.
An example of commanding your team in the races:
Alonso pace: steady
Massa pace: Aggressive
Use Drs
or
Alonso pace: steady
Massa pace: steady - Pit this lap!
Use KERS
Use Drs
or
Alonso pace: easy
Massa pace: steady
AVAILABLE DRIVER PACES (Note: Drivers start to race with 'steady' pace on default)
TYRE WEAR SYSTEM
Everyone starts with tyre health as 100. Then every pace decreases the health of tyres in different values. Tyre health will be updated turn by turn and you can track the wear rate-pace relationship with it. Below 40, you begin to suffer tyre wear. Below 30, 20, 10 and 0 speed penalty increases. After a pitstop, tyre wear gets back to 100.
There will be 10 races in the championship and you will be able to upgrade your car mid-races. You will gain money according to your finish positions in each race.
There will be marketplace phases between races, you will be notified in these times, and you will be able to purchase upgrades from the marketplace for your team.
Races will be 10 laps long. Pitstop is not mandatory.
Turns will advance appoximetly in 1 day periods. Sometimes there maybe delays cuz of real-life (If only i could turn myself into an A.I).
DRS is not enabled at the start. You can begin to use it from the 2nd turn of the race.
Maximum Mistakes in a row system: A driver can't make mistakes for 3 consecutive turns. With a driver training item, it can be reduced to 2 turns.
PLEASE CHECK OUT OUR TEST RACE THREAD TO SEE HOW THE GAME is PLAYED
QUALIFICATIONS
-I will pick a random number between 1-100, you will select a number from this span for both of your drivers seperately. Most close driver will get the pole. You must tell me your chosen numbers via Private Messaging.
Any questions, PLEASE ASK!
Any suggestions, PLEASE TELL!
Any bugs, PLEASE REPORT!
Ok, what are you waiting for? Choose a team start playing!...
HOW TO PLAY?
This is a turn based racing managership game. You give your commands as a team director, and at the end of every turn i randomize the certain values and game moves on to the next turn. You will track the race from the updated trackmaps.
Rules are extremely simple. You take control of a team. Spend your money on upgrades and in the race you only adjust your driver's pace, drs/kers control and pitstop timing. You have to tell them here in the thread, no PMing.
An example of commanding your team in the races:
Alonso pace: steady
Massa pace: Aggressive
Use Drs
or
Alonso pace: steady
Massa pace: steady - Pit this lap!
Use KERS
Use Drs
or
Alonso pace: easy
Massa pace: steady
AVAILABLE DRIVER PACES (Note: Drivers start to race with 'steady' pace on default)
TYRE WEAR SYSTEM
Everyone starts with tyre health as 100. Then every pace decreases the health of tyres in different values. Tyre health will be updated turn by turn and you can track the wear rate-pace relationship with it. Below 40, you begin to suffer tyre wear. Below 30, 20, 10 and 0 speed penalty increases. After a pitstop, tyre wear gets back to 100.
There will be 10 races in the championship and you will be able to upgrade your car mid-races. You will gain money according to your finish positions in each race.
There will be marketplace phases between races, you will be notified in these times, and you will be able to purchase upgrades from the marketplace for your team.
Races will be 10 laps long. Pitstop is not mandatory.
Turns will advance appoximetly in 1 day periods. Sometimes there maybe delays cuz of real-life (If only i could turn myself into an A.I).
DRS is not enabled at the start. You can begin to use it from the 2nd turn of the race.
Maximum Mistakes in a row system: A driver can't make mistakes for 3 consecutive turns. With a driver training item, it can be reduced to 2 turns.
PLEASE CHECK OUT OUR TEST RACE THREAD TO SEE HOW THE GAME is PLAYED
QUALIFICATIONS
-I will pick a random number between 1-100, you will select a number from this span for both of your drivers seperately. Most close driver will get the pole. You must tell me your chosen numbers via Private Messaging.
Any questions, PLEASE ASK!
Any suggestions, PLEASE TELL!
Any bugs, PLEASE REPORT!
Ok, what are you waiting for? Choose a team start playing!...