i guess, either an error or a bit of code put in there in advance of the dirt4 release. i suppose the code for the online leagues is not in the game but on the dedicated servers, isn't it?
i guess, either an error or a bit of code put in there in advance of the dirt4 release. i suppose the code for the online leagues is not in the game but on the dedicated servers, isn't it?
About restarting stages: To be honest, I think codemasters should just go slowest time holds. So if you needed to restart, if new time slower that sticks. If you happen to improve, though luck.
Because in dirt4... Driving the stages more than once is a major advantage.
And if the first time sticks, then after 4 stages a crash. You just restart now and all times hold up. If the slowest holds, they have to at least do better next time for the slowest time to hold.
remove checkpoints
Unless I'm confused, that doesn't really solve it. If you imagine an 18 stage rally with no checkpoints at all, then a strategy which takes advantage for Codies' fail would be to split it into 3 segments, each of 6 stages. So: 6 fast, then restart game and do that 6 slowly, then the next 6 fast, then restart and do 12 slowly and the final 6 fast. End result: you never have more than 6 stages of wear and tear on your car, and you only have to drive the entire rally twice. Not exactly prohibitively difficult for someone who wants to do it...There is another solution as well. To remove checkpoints.
one reason is: one can spread the rally out over several days, doing it all in one 90 min go may not be feasible for all players. We used to do it in the old RBR days and I really enjoyed having to do all stages in a given time corridor, however, today, i might probably not always be able to do it at a certain night at a given time, so for me the ability to save and then go on is great. All we need is a league system which only allows one start ever for each stage for each player. that would be the best.
Unless I'm confused, that doesn't really solve it. If you imagine an 18 stage rally with no checkpoints at all, then a strategy which takes advantage for Codies' fail would be to split it into 3 segments, each of 6 stages. So: 6 fast, then restart game and do that 6 slowly, then the next 6 fast, then restart and do 12 slowly and the final 6 fast. End result: you never have more than 6 stages of wear and tear on your car, and you only have to drive the entire rally twice. Not exactly prohibitively difficult for someone who wants to do it...
You also get to throw in an extra restart any time you like if you have a crash (which could of course add anything up to another 17 stages of boredom each time it happens).
Ahhhh, of course, I had forgotten that you have to have a checkpoint on SS1 in order to be able to restart...No checkpoints means that if you force the game to shut down, get CTD or whatever, you cannot restart.
I just had a private chat with one of the devs.
However, each service interval will give you the option to drop out and continue later.
ALT-F4 will instantly be recognized as a DNF.
This is sure? Great news!!!!!!!!!!!!!!
Superb!!!!
Could you ask him if created stages by a league admin can be downloaded and driven onyl when competing in the league event or even before (i.e. when the league has been created)? Please
Ok, you got what I meantNot sure I completely get what you mean?
As far as I know a league admin can generate stages and set all parameters he wants directly from the Racenet web page. Nobody will be able to run these stages before the set start time of the event.