RDHGP S3 - Merged Season Admin Threads
RDHGP 2009 - RaceDepartment Historic Grand Prix 2009
Details: TBA!
RDHGP 2009 - RaceDepartment Historic Grand Prix 2009
Details: TBA!
Ah, okay. I figured it was 20 lap times total, for any amount of cars one wants to try.2. 20 timed laps per car. If you supply more, I'll be removing the extremes - ie fastest lap & slowest non-accident lap as the average is most important
*gulp*Daytona, Vette65 & 289Cobra - they should be your lower limit.
*gulp*
It's not (just) how easy or hard they are to drive for me, I can just race better (or race at all) with slower cars.Look at it this way, there are faster cars that are easier to drive than any of those 3, just as there are slower cars that are harder to drive.
I prefer the system used here by miles, much more fun. For me.Anyway, I'm still dreaming a league where all the cars are the SAME, where we can't blame the cars (too slow, too twitchy, big oversteer, bla bla), and on paper the races will be closer, not much but enough.
I know that GTL is unique because of it's variety of vehicles and driving styles, and we're using every bit of it, but I'm sure the leauge will be a success with the car that is a blast to drive, like Boss or something.
Another reason why we are putting addon mods on the side for the next season, sadly.
I do reserve the right to refuse mod cars on quality/stability or legality concerns
I don't agree, some tracks will suit one group of drivers, while others will strugle. We are not professional race drivers to be able to drive every race on maximum level, so variability is not the problem. Incosistency is, and it will be always two edged sword, in one hand there will be a number of DNF's and uncostistent perfomances, and in the other hand you will get variability in races.Every race will, yes, be totally level, but because of that the grids will be the same, the races will be the same, the results will be the same...