Real Damage

Hello AC racing and modding community,

I wanted to let you know about some testing I did recently with a higher DAMAGE_MULTIPLIER of 500 on a server, what I discovered and to see what possibilities there are for improving on this "Real Damage" setting for servers, which has some limitations.

Here is a reddit post on the matter which outlines the basic gist of it
If anyone is knowledgeable on this subject I'd like to know what kind of challenges exist in something like creating modified "Real Damage" versions of cars or if a server side plugin, or a server and client side plugin can be made to modify the DAMAGE_MULTIPLIER of specific damageable vehicle components so you can have something like damage to tyres correlating with a DAMAGE_MULTIPLIER rate of 100 and all other damageable "mechanical" components with 500, or other variations of different damage rates.

Looking forward to everyones input.

Thanks
 
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