I read somewhere that AC will have real road, is this true?
But anyone in rf2 is using realistic grip build up time progression, or most speed it up? Because for a big part of the time, the asphalted roads don't build up grip so fast, and after too much was built up, the grip gets worse due to rubber marbles.Ok, i know some of you don't even know rF2 and don't have idea what i'm talking about...
I'm talking about the Real Road technology created by ISI, the rubbered line most drivers use during an event, just like in real life, that line has a lot more grip than the outside lines...
I wouldn't say that rf2 real feel isn't nice/important/useful, but being a driver no so good, I personally haven't been able to make use of these dynamic stuff well.
How do you need to adapt? it gives you more grip on the racing line... thats it... iracing did it soooo much better than rF2, because the track temperature changes with cars and with the position of the sun (hot rubber is up to no good), so you actually can lose grip on the ideal line. There you need to adapt, in rF2 it is the same as in AC. You just get more grip on the line you will run anyways. Don't talk about it, like it changes everything, because it just ads more grip. You get that in AC, but the only difference is, that in AC the whole track rubbers up...Yes, it's great, and you should give it some time, it's amazing how everything changes in rF2 and you as a driver need to adapt
?So you can feel the track changing temperature as it eats up? Wow! You must have a special pc to be able to do that.
Lol heresy, in Italy their fast food is pasta.I actually use the smell of the hotdog as a breaking marker at Mugello - it's not as precise but super immersive.
I use the acidity of the soil. Once it gets too acidic then I know I've braked too late.I actually use the smell of the hotdog as a breaking marker at Mugello - it's not as precise but super immersive.