FSR/Dave
Guys we only have a few parameters to work with and if you think you will be able to do an accurate CFD simulation of smoke with that you're mistaken.
I have said before that we need some form of tire heating calc that should control the alpha. If you will notice tires start out with very thin/transparent smoke that becomes less transparent as the tire heats.
The reason for the turbulence in my settings is to (as Camsinny observed) simulate that effect. With a static image there is only so much you can do, animated billboards would help but they are FPS expensive. I think that with tire heating/alpha and a curve to control growth/alpha we can do better. I would also like to be able to place the emitters.
Alex Forbin
Guys we only have a few parameters to work with and if you think you will be able to do an accurate CFD simulation of smoke with that you're mistaken.
I have said before that we need some form of tire heating calc that should control the alpha. If you will notice tires start out with very thin/transparent smoke that becomes less transparent as the tire heats.
The reason for the turbulence in my settings is to (as Camsinny observed) simulate that effect. With a static image there is only so much you can do, animated billboards would help but they are FPS expensive. I think that with tire heating/alpha and a curve to control growth/alpha we can do better. I would also like to be able to place the emitters.
Alex Forbin