Hi guys,
I've been thinking about this matter for some time and I'm really interested in your opinion.
The thing which inspired me to write this thread was some angry voices after AC TP release that Elise SC "has got too much understeer, too much grip and it doesn't drift" (despite the fact that real car doesn't either...) and also some opinions that FFB isn't strong/good enough.
What am I thinking about? Well, I'm interested in your feelings about force feedback in game vs. reality.
Let's suppose that we've got 3 cars in Assetto Corsa (or actually any other sim):
- first car with no power steering
- second one with hydraulic power steering
- third one with electric power steering
We suppose that their real counterparts has got following traits: 1st one has got the best 'road feel', 2nd one good 'roal feel' and 3rd one the worst 'road feel'.
My question is - should it be presented in the game? Should the FFB of the first car (without PS) be crisp and sharp with more power on the wheel and the FFB of the third car (with electric PS) should be numb and should NOT give you that many informations about what's going on with the car's wheels?
In example the difference in 'road feel' between Porsche 911 997 with hydraulic PS vs. 991 with electric PS which all car magazines wrote about.
I feel it could be problematic as we saw with TP because most of the simracers are used to racing cars and when FFB of street Lotus Elise didn't match the FFB of GT1 or F1 car they were used to they thought it was just 'not that good'.
What do you think about this problem guys? How Kunos (or any other publisher) should solve it?
Same question is with the sounds - if Elise SC sounds poorly in the reality should it sound ingame like Ferrari's V12 or Toyota 1.8L engine? (because I also saw people unhappy that Elise's engine didn't sound like racing car's engine)
I've been thinking about this matter for some time and I'm really interested in your opinion.
The thing which inspired me to write this thread was some angry voices after AC TP release that Elise SC "has got too much understeer, too much grip and it doesn't drift" (despite the fact that real car doesn't either...) and also some opinions that FFB isn't strong/good enough.
What am I thinking about? Well, I'm interested in your feelings about force feedback in game vs. reality.
Let's suppose that we've got 3 cars in Assetto Corsa (or actually any other sim):
- first car with no power steering
- second one with hydraulic power steering
- third one with electric power steering
We suppose that their real counterparts has got following traits: 1st one has got the best 'road feel', 2nd one good 'roal feel' and 3rd one the worst 'road feel'.
My question is - should it be presented in the game? Should the FFB of the first car (without PS) be crisp and sharp with more power on the wheel and the FFB of the third car (with electric PS) should be numb and should NOT give you that many informations about what's going on with the car's wheels?
In example the difference in 'road feel' between Porsche 911 997 with hydraulic PS vs. 991 with electric PS which all car magazines wrote about.
I feel it could be problematic as we saw with TP because most of the simracers are used to racing cars and when FFB of street Lotus Elise didn't match the FFB of GT1 or F1 car they were used to they thought it was just 'not that good'.
What do you think about this problem guys? How Kunos (or any other publisher) should solve it?
Same question is with the sounds - if Elise SC sounds poorly in the reality should it sound ingame like Ferrari's V12 or Toyota 1.8L engine? (because I also saw people unhappy that Elise's engine didn't sound like racing car's engine)