I am converting a track from GTR2 to assetto corsa and it uses hundreds of alpha textures, because of the age of the game. When making all of these textures alpha and transparent in KSeditor I have run into a problem. Certain objects that are set to alpha blend and transparent true show up through other objects set to the same properties. I cannot determine which ones do or do not as you can see in the photo people on the left show through but people on the right stay behind, despite the fact that they have the exact same properties. Has anyone ever
encountered this problem and if so were you able to fix it.