Rebellion Lola B10 @ Road America

For the 'kc_lola_b10_65_211', originally released by 'NeilB1971', which recently had its physics tweaked by 'kcader' (Kamil Cader). I realize all this is getting insanely complicated (keeping track of not only the mods but also all the 3rd- and 4th-party 'upgrades'), but that is the current reality of Assetto Corsa, undeniably the greatest modder's paradise in sim-racing history. In this case, the Toyota-powered Rebellion Lola B10 was pretty good right out of the box. Kc's subsequent enhancements, however, are real. The weird signals from the FFB (you could feel the road surface, but the actual grip...not so much) are gone, and it now drives like a dream. Problem is, of course, you're never going to encounter this particular car online unless your league adopts it and locks down any further 'refinements'. Ten-lap race setup.

Why I test at Elkhart Lake. 1. It doesn't have any stupidly slow hairpins or chicanes, which interfere with repeatability...at least the way I drive. Spa would be ideal for testing if it weren't for that ugly, contorted chicane at the end of the lap. 2. The Carousel. Unlike the Nordschleife's Karusel (tight and lumpy), RA's Carousel is the closest thing you'll find to a high-speed, steady-state skid pad (or 'pan' as they call it in Blighty). It will give you an indication of absolute grip, with numbers you can compare, car-to-car and setup-to-setup (anything under 100 mph = pokey; anything over = speedy). 3. The Kink. The scariest turn in North America. Little cars will barely notice it, but big cars will make or break a decent lap-time depending on whether your setup will allow you to take it flat out. Or not.
 

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