Yeah i had a little play with a few of those files (i had to mess with one to set the mas files up ) and i had to change the pitlane speed and some info like the track length for the too. So i got a quick look at some of those files.
The model making isnt a problem for me ( the actual modeling ) as im a 3d kinda guy anyway, so i cant make my models in whatever app i prefer and export them to btb. But from what i understand, when making tracks outside of BTB most of it is done with 3ds max. which to be honest i loath beyond belief :eek:
I have it, i have max 2010 installed right now, but i only use it to convert max objects to other usable formats as nothing else much handles max files. I already chose my preferred modeler/ animator years ago:smile:, i find max horrible to try and use. But.. If its just a case of it has to be in max so it can get exported using a specific plugin or something then that wont be a problem, i can just create stuff in my preferred 3d app, import it into max then do its magic on it.
Mind you if im honest about it. altho i have all the enthusiasm of a 10 year old, usually when i get started it kinda feels like it trudges along slowly so i get disheartened and wanna give up.. so ill prolly stick to using BTB for the moment ( i may look into other ways later ) So ill prolly go the way of... Build the track in BTB, create objects in my 3d app, export to a usable format for btb, then use them in there., for the most part i like to keep them simple, kinda..
The reason im making tracks for rFactor doesn't actually have anything to do with rFactor
As i said im a 3d guy really, and one thing that is REALLY hard to try to animate is driving, it just never looks convincing enough. But if we can get actual data from cars driving about on pre determined roads, and bring that into the 3d package to drive the car, then its gonna look a hell of a lot more realistic than if animated by hand. and seeing as BTB can both create tracks and export them in DX format ( which i can load into my 3d app ) then i can create the pre determined roads, drive about on them, gather the Telemetry data, so i know where the car is and what its doing, i can create fairly accurate animations of cars racing about..
The reason i wanna do this.. doing an animation of cars will look about 100 times better than ANY games gfx could make it look. So i thought, well seeing as i have made the track and i have it working in the game, i might as well release it, let others make use of it..
LOL i really am that generous ..