Reiza News: Updates and Developments Coming to rF2 'Reiza DLC'

Paul Jeffrey

Premium
rF2 Reiza Bundle Update 4.jpg

Reiza Studios recently confirmed work is still well underway to enhance the recent 'Reiza Bundle' DLC for rFactor 2 - including some additional free versions of Imola...


The 'Reiza Bundle' DLC for rFactor 2 came out back on March 28th to much anticipation and fanfare from players of rFactor 2, the well regarded Brazilian studio having a first crack at creating content for the venerable racing simulation by Studio 397 (ok, Interlargos aside).

First Look: Reiza DLC Puma P052 Talk 'n' Drive.

With plenty of cars and tracks included in the pack, I think it fair to say that the new content has been pretty much universally enjoyed by the sim racing community. Despite the initial success of the new release, Reiza have recently confirmed they have a new update in the works, and will continue to work on the pack to bring further refinements and improvements in the coming weeks.

First Look: Reiza DLC MCR Sports 2000.

As well as generally enhancing the already released cars and tracks, Reiza have also confirmed further historic versions of the Imola track will be brought to the simulation as a free bonus, available for anyone who owns the current Imola release via any of the existing packages offered by the team.

Pretty cool.

Below you can read the full communication from Reiza, released in the last couple of days:

Although the rF2 engine is in many ways still similar to our AMS engine (and even big differences like tyre modelling have eventually delivered surprisingly similar results on both sims), there are still a number of differences, not just with the physics engine but also configurations and how FFB, audio, controllers are set up which can add up to very different experiences.

The goal has always been to make the transition both from AMS to rF2 as well as from other rF2 cars and tracks relatively seamless, and we´ll point out a few ways to better bridge those gaps.

Since release we´ve also found some ground to cover in order to get closer to that goal and generally improve the quality of the pack. Quite a bit has already been done in the 3 weeks since release - we currently have an update in testing which should hopefully be deployed soon, below is the summary of the main points of what it will include and also what the plans are beyond it:

GRAPHICS
The main change for the 1st update will be that all car skins (except the F-Vee) have been upscaled to 4k, added regions to customize different type of materials within each skin.

On the preview below you can see for ex. the chrome on the splitter pillar and carbon on the splitter itself - these along with the higher resolution make the cars look substantially nicer and add some extra room for those looking to get creative in their skinning


rF2 Reiza Bundle Update 1.png

The higher quality skins come with a small FPS hit when running larger fields, but this should be offset by the fact we have also lowered mirror resolution to use rF2´s standard, so performance should be slightly improved overall specially from cockpit view.

With the tracks, the main change is that we have fixed an exporting problem with VIR, Imola and Ibarra that caused road / curb texture sorting issues through the windshield of certain cars.

Generally our content is less resource hungry then recent rFactor2 releases, specially the cars as our models have been optimized to run on AMS which is still a 32bit app. Some glitches have been reported while running lower graphical settings and while we have been fixing these, the gains from running anything below high detail for cars and tracks should be relatively minor.


PHYSICS
Although the physics have remained largely unchanged, we´ve done some refinements to all cars, mainly to FFB by further reducing clipping reported for some cars. The steering lock range has been adjusted to allow a minimum of 10deg, and the default setting has been reduced for a slightly slower steering ratio in all cars.

Default setups have also been adjusted so cars are generally more comfortable to drive out of the box.

We´ve been observing some discrepant feedback on driving feel depending on the player´s wheel. We´re still investigating why that is, but one recommendation that has proved useful for many users is to increase FFB smoothing setting, specially on Fanatec wheels (or at least stay within default values for your wheel).

It´s worth noting there are some differences on the Pumas relative to their AMS counterparts; The Puma P052 runs on slick tires in rF2 (semislicks in AMS); the Puma GTE is based on original 1970s specs and runs on radial tires with softer suspension rates (vs the slick-shod, stiffly sprung AMS version which is based on modern Copa Classic setups). The goal being making the content more diverse and filling gaps better within rF2.

AI
We have revised the AIW for all tracks to correct some issues that have been reported since release. The AI physics have also received some fine tuning for more consistent performance across all series.


rF2 Reiza Bundle Update 2.jpg

It´s important to point out that unlike Automobilista, rFactor 2 has a bigger range of AI parameters that can be overridden by player configuration (through the UI or player JSON file) - straying too far from default may lead to unforeseen issues with performance, behaviour and fuel use and strategy from the AI-controlled cars.

AUDIO
The main changes on the audio front have been to sound effects - here again we have been following S397 lead with their recent releases and applied the samples they have kindly supplied for wind, road, rumble, tyre scrub & skid and did some volume balancing to bring it closer to rF2´s standard, aiming again for consistency in those fronts relative to the experience with other rFactor2 cars. We have also adjusted engine volume levels for player and opponents following that same logic, and done some polishing to some of our engine samples.

BUG FIXES
On top of these updates we addressed various graphical glitches that have been reported since release.


rF2 Reiza Bundle Update 3.jpg

In the post below you´ll see the current changelog for the upcoming update, which may still be updated as we undergo some final testing before release.

If you run across bugs that haven´t already been covered so far or even after the update is released, please continue to use the Bundle release thread to report them so we can try address them as we´re able.

FUTURE DEVELOPMENTS
We´re working on adding some special bonus content to the Bundle: Imola 1988 and 2001 layouts will be added free of charge to all who bought the Imola track or any pack that included it.


rF2 Reiza Bundle Update 4.jpg

These however won´t be quite ready for the upcoming update, and will instead most likely will be released in a following update towards the end of may.

The plan is to continue to refine and look into incorporating new features as they are introduced to the sim as well as trying to discover ways to get the best of these cars and tracks in rFactor2 - as we do we´ll continue to keep you informed through this topic :)

In the meantime please feel free to continue discussing this release, your suggestions and bug reports in the rF2 Bundle Release thread.



rFactor 2 is available exclusively for PC.

For the latest and greatest from the world of rF2, head over to the rFactor 2 sub forum here at RaceDepartment to stay in touch with the news and community discussion.

For racing fun against real people, check out the rF2 Racing Club for regular, quality online racing in a safe and fun environment.

Like what we do at RaceDepartment? Follow us on Social Media!

 
 
The question is: did you buy the DLC the moment it was released? I can tell you I was expecting issues and bought it knowing that. If you don't want to be a beta tester for released DLCs, better just wait for a few reviews and patches and you are good to go.
 
Hoping the fix to the Honda engine AJR also comes with a BoP for the AJR. The Judd and Powertec V8 are much faster than the Chevrolet V8. Having all 4 engines close in performance like in AMS would be much appreciated.
 
I’m totally aware software is a beast.
But still I don’t like to be an involuntary beta tester while being charged full price!
And that’s the point I want to make here.

Then I would suggest not buying any software until people you trust on racing forums confirm all the bugs have been worked out. :rolleyes:
 
And certainly I did not expect the faulty company to advertise their bug fixing as a work of charity...
Which faulty company???
Reiza started to "test" the rF2 engine some time ago while looking for a new game engine for their next title...
Now, we don't know if Reiza licensed it but they released a DLC for rF2 in the process.
We know rF2 is a bugfest...a great title far to be polished...and Reiza had some issues during DLC development which are going to be fixed...
So...they updated their DLC quite fast if you think they are a third party group learning and working on rF2 code, they also posted about future plans for it and gifted you 2 extra layouts for Imola...What else are you looking for?
I can understand we are missing the old times a product was released without bugs (not really) but...how could Reiza release a finished product if the main base (rF2) is still work in progress?
New material system was released when Reiza guys were near to finish the actual product, now they updated it, just the time to learn how it works...
 
Why, oh why, do Reiza step in the same fatal steps of S397, with releasing obviously unfinished products to the public?
You think all previous releases starting from GSC were day-one perfect?
They seem that way though, because every issue that was there once, was later fixed. And memory is playing games with you.
Nothing was 100% perfect, but Reiza is known for caring about problems, polishing and fixing them.
 
Uhmm... as physics go: Why is the Formula Vee in AMS so much fun and it's terrible in rF2?
I know, the suspension in rF2 is much softer with more realistic travel on that thing probably, but not only is it harder to correct as you feel the grip loss later with the super soft suspension, but I feel like the rear spins out at fairly normal angles already. Only car of the Reiza Pack I'm not happy with.
 
Its bank holiday and ive had a beer or 2 already so i'm not planning on offending anyone! Ive paid for AMS and RF2, I'm not happy paying premium DLC prices to put AMS content into RF2, Hopefully i can get it in a future sale, More than happy ATM adding premium content ie: RSS and URD to AC, Happy bank holiday!
 
Uhmm... as physics go: Why is the Formula Vee in AMS so much fun and it's terrible in rF2?
I know, the suspension in rF2 is much softer with more realistic travel on that thing probably, but not only is it harder to correct as you feel the grip loss later with the super soft suspension, but I feel like the rear spins out at fairly normal angles already. Only car of the Reiza Pack I'm not happy with.
"For the most part the difference between the Vee in AMS and in rF2 is down to the tire model and that includes thermodynamics, it´s quite different and actually more accurate in rF2 where temperatures build up very quickly when the tire is sliding which is a significant problem for drivers in the real series."
https://forum.reizastudios.com/threads/the-reiza-rfactor-2-bundle-is-here.5791/page-2#post-39733

There is another post where he talks about the car being made based on the one running in Brazil that is a bit different, less grippy than some in the US and Europe
 
Uhmm... as physics go: Why is the Formula Vee in AMS so much fun and it's terrible in rF2?
I know, the suspension in rF2 is much softer with more realistic travel on that thing probably, but not only is it harder to correct as you feel the grip loss later with the super soft suspension, but I feel like the rear spins out at fairly normal angles already. Only car of the Reiza Pack I'm not happy with.

I read somewhere that there is a discrepancy between how "Vehicle set steering lock" (in-game/options/ffb menu) works in AMS & RF2 resulting overly quick steering. It is on the list of fixes but for now try turning off vehicle set steering lock and manually set to the maximum rotation of your wheel. Then adjust the in-car steering lock accordingly.

Formula Vee is a sweetie!:rolleyes:
 
Uhmm... as physics go: Why is the Formula Vee in AMS so much fun and it's terrible in rF2?
I know, the suspension in rF2 is much softer with more realistic travel on that thing probably, but not only is it harder to correct as you feel the grip loss later with the super soft suspension, but I feel like the rear spins out at fairly normal angles already. Only car of the Reiza Pack I'm not happy with.

I had the same experience, but much of it was due to FFB issues. The cars are a bit like Jekyl and Hyde for me. The MCR2000 and Puma 052 are sublime and feel as good or better than AMS versions (with the expected higher grip in the rF2 052 caused by use of full slicks). The other cars feel worse and I don't know why. What I do know is that the cars that feel worse have tires that overheat on grass (which I think are older generation and it may or may not be related) and require a much higher FFB Smoothing setting in the UI to feel decent. The "good" cars feel great with all default settings (3 or 4 smoothing on my Fanatec). The "bad" cars require cranking that up to 10, 12 or even 16. This would not be much an issue if rF2 had a per-car smoothing setting like the FFB multiplier, but it does not.

I don't think the Smoothing should have be set per car--it should be a sim-wide setting in rF2. But something about the tire modelling or some other elements I don't understand gives me two classes of cars in terms of FFB. This affects non-Reiza content in exactly the same manner. The latest DLC cars feel sublime. Many older official cars from ISI days feel wooden and require the same Smoothing adjustment to make them more tolerable. In all cases, the poorer cars still never feel as good as the latest S397 DLC cars no matter what is adjusted. The Reiza MCR2000 and the Puma P052 feel as good or better than the best S397 content to me.

Others with other wheel hardware do not seem to have this situation. However, every single Reiza car in AMS feels perfect out of the box on my rig, so I chalk this up to the usual irregular and inconsistent rF2 content and experience.
 
Well that gets a massive thumbs up and thank you from me. Takes into account a list of things I mentioned when I first commented on the release way back when, in fact it's addressed them all. And a historical Imola. Can't ask for much more. Well done Reiza, brilliant and welcome update and can't wait to try all this content again. :thumbsup:
 
But still I don’t like to be an involuntary beta tester while being charged full price!

Then don't buy (or take the refund). Wait for the (imaginary) time when the product meets your expectations.

I can understand a post (or two) to point out your complaints but going on and on... its trolling.

You have earned a coveted place on my ignore list, well done.
 
Last edited:
This is all so childish.
Trying to read some sim news and participate in a little happy conversation but have to scroll through a high school hallway drama play and it's everywhere, across all sim sites.
I wash my hands of this weirdness and wish you all the best.
 
Its bank holiday and ive had a beer or 2 already so i'm not planning on offending anyone! Ive paid for AMS and RF2, I'm not happy paying premium DLC prices to put AMS content into RF2, Hopefully i can get it in a future sale, More than happy ATM adding premium content ie: RSS and URD to AC, Happy bank holiday!

Err if you own AMS and RF2 then it's free, are you sure you own both? :roflmao:
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top