NeverKrash
Premium
Thanks everyone.
For more information on the car, please visit the Overview page.
For more information on the car, please visit the Overview page.
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You can leave it as it is.Should we leave the zip file in Extension>Textures>Cars unzipped?
Yes!Should we leave the zip file in Extension>Textures>Cars unzipped?
Are you using the shaders patch? If so can you try updating (or even trying an older build), as I think its causing issues.Hi guys, I have this "grid shape problem" when using this mod (I don't have the same problem with any of the other RSS mods). I tried to play on low settings but the same result.
I have the latest graphic card drivers (R9 380 4GB), 16GB DDR3, Win 10 Pro x64.
Any ideas what should I do?View attachment 305182
Yeah the only time we saw any issue like that, it was simply a shaders patch issue - an update fixed it. Its a bit of a problem imo with so many rogue versions of the shaders patch floating around, strange issues seem to appear.That's strange, I'm on the last CSP p74 (no Sol) and don't have that issue with that livery on Laguna. Even enabling all performance options on the CSP doesn't cause those artifacts to show on the decalsHR.dds alpha. I'm on a RX480 with 19.4.3 drivers, which I assume the same as mikutzu is using, under w10 1903 (preview).
Your LOD work/general optimization resulted very well for a old system like mine (oc'd fx8350), I have even better fps (no 1-2fps dips under vsync) on starting line than with the RSS 4 and the Formula 79 which I've acquired very recently (both are well behaved).
Yes I really love the way it drives - it really is what I was hoping for before I started! The RSR Dallara F317 triggered my interest on this type of car, and I really think this drives with similar character.Also, I'm surprised on how accessible the default setup is, no easy snaps coast. On Mugello I had some trouble with overheating on Ms (mostly due to bad driving), but that's what H tyres are for.
Yeah could be the case, I didn't make them but I added the Tcam colours quite late so that is likely what happenedps: Included previews might have been done before the cars were finished, as the T cams show yellow on all cars of the same teams, instead of yellow/red/black as ingame.
Are you using the shaders patch? If so can you try updating (or even trying an older build), as I think its causing issues.
Yep, already noted and fixed.Does anyone else see these weird tyres on AI cars that spin off onto the grass, though? (please excuse the WIP track ) - I run vanilla AC but via Content Manager (so no SP or Sol).
View attachment 305234