To be fair when it comes to any new racing game that is moddable the first content is always going to be conversions from older sims. In rf1 we had tons of gpl content, scgt and gtr1/2/gtl content, in ac we had some rf1 content, rf2 was rf1. It is just bound to happen.I have voted against it as I don't wish to see yet another game with quick ports of ancient GP4 tracks and other really graphically outdated circuits and cars.
For sure the super talented modding teams will be able to quickly upgrade their older mods to match any new standards. That said, there is no confirmation yet that modding will be supported in Assetto Corsa 2. It's very much requested by the community though.
Absolutely true.To be fair when it comes to any new racing game that is moddable the first content is always going to be conversions from older sims.
I would think a way to convert 3d models would be better, as full compatibility would most likely mean using less data for the (new) physics engine.It would be nice if all current mods will still work in AC2.
Virtual reality is also a must imho.
And telemetry output for motion rigs and audio-based feedback systems.
I think an important feature would be the capacity to just easily import any existing AC cars/tracks, the modding community went well beyond what is usually done for a game, would be a shame to lose the thousands of hours each and every contributor made.
With all due respect them converting models from other games is a bad reason to use to make the life of all modders harder. It comes with the territory with modding, you will get more talented people but you will get more low effort mods. You cant have one without the other.No thanks. AC is already full of 5 minute facebook mods (and "modders") that I definitely don't want to be attracted by AC2 as well.
I don't see the problem. You can uninstall a mod if you don't like it.No thanks. AC is already full of 5 minute facebook mods (and "modders") that I definitely don't want to be attracted by AC2 as well.
would you rather have the choice from the hundreds of tracks we have? or only the 21 tracks that came with the game? its not hard to just ignore the bad ones. ac would have died a long time ago if not for the modding community.No thanks. AC is already full of 5 minute facebook mods (and "modders") that I definitely don't want to be attracted by AC2 as well.
would you rather have the choice from the hundreds of tracks we have? or only the 21 tracks that came with the game? its not hard to just ignore the bad ones. ac would have died a long time ago if not for the modding community.
I do.I don't see the problem. You can uninstall a mod if you don't like it.
This!!there shouldnt just be a public conversion tool that allows anyone to do it, but the people that create the mod should be able to take their same source files and export them for ac2 the same way they did for ac1. i cant really see tracks being much of a problem. its mostly the 3d model and textures. cars may be a different story with all the lines of data in ini files that define the physics of the car. i think the best we can hope for is having to go through each data file and copy numbers into the corresponding place for its ac2 counterpart. i doubt the data files will all be the same.
Building in backwards compatibility is a nightmare for developers if they're giving you new features. Example: rF2 lighting. Example: AC tire model versions and sound packs. The developers are bound to break something and then your old mod won't work properly. If you're lucky, it's only the colors that are off. There inevitably comes the day when the developer will say, "sorry, we no longer support feature X because we can't move forward with feature Y if we do."I would remind those who are against that they don't have to install mods ...
Building in backwards compatibility is a nightmare for developers if they're giving you new features. Example: rF2 lighting. Example: AC tire model versions and sound packs. The developers are bound to break something and then your old mod won't work properly. If you're lucky, it's only the colors that are off. There inevitably comes the day when the developer will say, "sorry, we no longer support feature X because we can't move forward with feature Y if we do."