HistorX is generally praised for its implementation of RealFeel, and so to get that sort of feel in something like the Caterhams (assuming you might want to, of course), here's how to do it:
1. Locate your RealFeelPlugin.ini in the main folder of your HistorX install, and the RealFeelPlugin.dll in the Plugins folder.
2. Open up the RealFeelPlugin.ini in a text editor (Notepad, Wordpad etc.) to familiarise yourself with the contents.
3. The file details how RealFeel will implement its effects, and has an entry for each car in the mod inside its own section or stanza. The green block are the default values, which get applied to any "new" car that doesn't already have an entry in the file, and a new stanza gets created each time a new unrecognised car is used. The blue block is an example, it is the BMW 2002ti's settings, and because it has a stanza, RealFeel recognises it and uses those values in that stanza to generate the 2002ti's effects, rather than the default values.
4. Scroll through and find/pick a car where you like the "feel" through the wheel
-----------IMPORTANT------------
this is NOT necessarily the best handling car (as that is determined by the physics), but the one that transmits its feel "best" through your wheel. The car you choose could be a horror to drive, but you always know what it's doing.
For the purposes of this post, I will use the highlighted settings for the A2 Class BMW 2002ti. (I like this car...it's rear end can become a little loose, but you can always feel what it's doing via the FFB so it worked well for me. Choose one where you know what's going on through your wheel.) Its setting are:
5. Make a note of the settings within whatever car you choose's stanza.
6. Copy the RealFeelPlugin.dll (only the dll, not the ini) into your "other" rFactor install (ie the one where the Caterhams and any other "normal" mods reside) into the Plugins folder.
7. Start this non-HistorX copy of rFactor, pick a car you want to try out, take it on track for at least a few seconds and then quit right out of the game. What this step has done is to allow RealFeelPlugin.dll to create the basic RealFeelPlugin.ini and populate it with THAT SPECIFIC cars details using the default values.
8. Open up the newly created RealFeelPlugin.ini from the non-Historx install in a text editor (Notepad, Wordpad etc.)
9. Find the stanza for the car you took out. I did it with a Caterham and got this:
10. Copy the details of the settings from Step 5 (from the HistorX car you like) -- EXCLUDING THE CARS NAME -- into the relevant settings stanza. So, in this instance (I did it with a new Caterham, inserting the 2002's parameters) it would now look like this:
Comparing the settings in point 9 vs point 10 (and avoiding a long boring explanation I don't want to type, and you don't want to read) the only settings we really care about are MaxForceAtSteeringRack and SteeringDamper. Essentially, the lower the MaxForceAtSteeringRack value, the higher the forces. The higher the SteeringDamper value, the more often the wheel effects get refreshed (11500 is the max vaule). The only thing that you need to be aware of is that setting the MaxForceAtSteeringRack too low, while giving you some nice heavy forces, will also introduce clipping.
11. Save the RealFeelPlugin.ini file
12. Go and try the car out again, and it should feel more like a car from HistorX. If you want to try a different setting, just find a different HistorX car and try those settings.
Note: You can adjust things manually, but then I would advise you to read up on it, starting here: RealFeel settings and discussion
Disclaimer - I'm not saying this is 100% "better" than the default - it just helps the Cats feel more like a HistorX car.
Done!
1. Locate your RealFeelPlugin.ini in the main folder of your HistorX install, and the RealFeelPlugin.dll in the Plugins folder.
2. Open up the RealFeelPlugin.ini in a text editor (Notepad, Wordpad etc.) to familiarise yourself with the contents.
3. The file details how RealFeel will implement its effects, and has an entry for each car in the mod inside its own section or stanza. The green block are the default values, which get applied to any "new" car that doesn't already have an entry in the file, and a new stanza gets created each time a new unrecognised car is used. The blue block is an example, it is the BMW 2002ti's settings, and because it has a stanza, RealFeel recognises it and uses those values in that stanza to generate the 2002ti's effects, rather than the default values.
4. Scroll through and find/pick a car where you like the "feel" through the wheel
-----------IMPORTANT------------
this is NOT necessarily the best handling car (as that is determined by the physics), but the one that transmits its feel "best" through your wheel. The car you choose could be a horror to drive, but you always know what it's doing.
For the purposes of this post, I will use the highlighted settings for the A2 Class BMW 2002ti. (I like this car...it's rear end can become a little loose, but you can always feel what it's doing via the FFB so it worked well for me. Choose one where you know what's going on through your wheel.) Its setting are:
Code:
[BMW 2002ti]
MaxForceAtSteeringRack=1000.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
FrontGripEffect=0.000000
Kf=11500.000000
Ks=7.000000
A=1.500000
Kr=3.000000
5. Make a note of the settings within whatever car you choose's stanza.
6. Copy the RealFeelPlugin.dll (only the dll, not the ini) into your "other" rFactor install (ie the one where the Caterhams and any other "normal" mods reside) into the Plugins folder.
7. Start this non-HistorX copy of rFactor, pick a car you want to try out, take it on track for at least a few seconds and then quit right out of the game. What this step has done is to allow RealFeelPlugin.dll to create the basic RealFeelPlugin.ini and populate it with THAT SPECIFIC cars details using the default values.
8. Open up the newly created RealFeelPlugin.ini from the non-Historx install in a text editor (Notepad, Wordpad etc.)
9. Find the stanza for the car you took out. I did it with a Caterham and got this:
Code:
[Caterham Plum / Dove Grey]
MaxForceAtSteeringRack=1500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.000000
SmoothingLevel=1
Kf=4000.000000
Ks=7.000000
A=1.500000
Kr=3.000000
10. Copy the details of the settings from Step 5 (from the HistorX car you like) -- EXCLUDING THE CARS NAME -- into the relevant settings stanza. So, in this instance (I did it with a new Caterham, inserting the 2002's parameters) it would now look like this:
Code:
[Caterham Plum / Dove Grey]
MaxForceAtSteeringRack=1000.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
FrontGripEffect=0.000000
Kf=11500.000000
Ks=7.000000
A=1.500000
Kr=3.000000
Comparing the settings in point 9 vs point 10 (and avoiding a long boring explanation I don't want to type, and you don't want to read) the only settings we really care about are MaxForceAtSteeringRack and SteeringDamper. Essentially, the lower the MaxForceAtSteeringRack value, the higher the forces. The higher the SteeringDamper value, the more often the wheel effects get refreshed (11500 is the max vaule). The only thing that you need to be aware of is that setting the MaxForceAtSteeringRack too low, while giving you some nice heavy forces, will also introduce clipping.
11. Save the RealFeelPlugin.ini file
12. Go and try the car out again, and it should feel more like a car from HistorX. If you want to try a different setting, just find a different HistorX car and try those settings.
Note: You can adjust things manually, but then I would advise you to read up on it, starting here: RealFeel settings and discussion
Disclaimer - I'm not saying this is 100% "better" than the default - it just helps the Cats feel more like a HistorX car.
Done!
Last edited: