rF2 GT3 Power Pack Released Alongside New Update

Paul Jeffrey

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rF2 Callaway Corvette C7 GT3-R.jpg

Studio 397 have released the new 'GT3 Power Pack' DLC for rFactor 2, adding five new GT3 spec cars alongside a brand new build update.

Now unfortunately it looks like those of us excited to try out the new rain effects will have to wait just a little bit longer, as the new build update released today has more of a focus on some impressive new visual damage modeling and tyre model updates, as well as the new cars of course. Despite its relative compact size the improvements should immediately be noticeable for rFactor 2 fans, with some subtle but encouraging enhancements made across several areas of the simulation, and plenty more planned for the near future.

The new build and car DLC are both available now, with the update automatically installing when you next restart your Steam client.

Want to know more about the future of rFactor 2? Don't forget to check out our interview with Studio 397 head man @Marcel Offermans HERE.

Build Changelog:
  • Added: An extended visual damage model featuring a combination of dents, scratches and cracks on the bodywork of cars, which has been implemented on the GT3 pack.
  • Added: New window and headlight glass shader that produces more realistic reflections. All five GT3 cars use it.
  • Added: Controller Profiles for Thrustmaster T-GT, T-GT Ferrari F1 Addon, TS-XW, TS-XW with Ferrari F1 Addon.
  • Added: Updates to the CPM model.
  • Fixed: Various small fixes to the no rain zone code that prevents rain from entering closed cockpits.
  • Fixed: All controller profiles default inputs are now assigned to JOY1.
  • Fixed: Bumped the rFactor 2 version for multiplayer compatibility to 1109 because of the new visual dents that required changes to the multiplayer protocol.

The GT3 Power Pack DLC
Available now via the Steam store, the GT3 Power Pack can be purchased as either a full five car package or as individual items. The pack retails for £13.35 and can be purchased HERE.

Bentley Continental GT3
rF2 bentley.jpg

The Bentley Continental GT3 was first unveiled at the Goodwood Festival Of Speed in 2013; and since has been competing in many different GT3 championships across the globe. Even though the car looks big, it is actually very light; and its 600 horsepower 4.0 liter twin turbo engine makes it a force to be reckoned with.

Radical RXC Turbo GT3
rF2 Radical RXC Turbo GT3.jpg

The Radical RXC Turbo GT3 is a bit of a rare appearance in the GT3 field, but it certainly is a very strong contender. Its light and stiff body holds a 3.5 liter Ford Ecoboost V6 engine with twin turbos and intercoolers, delivering over 500 horsepower. This car competes in the GT Open and debuted in 2016 at the season opener at Estoril. Of all the cars in the pack, this one probably feels the most like an open wheeler.

Callaway Corvette C7 GT3-R
rF2 Callaway Corvette C7 GT3-R.jpg

The Callaway Corvette C7 GT3-R, designed and built by Callaway Competition in Leingarten, Germany, started life on the drawing boards in 2014 and hit the tracks in 2016 when it started competing in the ADAC GT Masters. That campaign proved to be very successful; and recently it was announced that this car is now also ready to debut in the US, with GM giving permission to run in its home country. This 600 horsepower, 6.2 liter V8 packs a serious punch and sounds great. Nick-named “Darth Vader”, as it was first shown with an all-black carbon fiber body, this car will definitely remind you to hit your braking points and apexes if it shows up in your rear mirror!

Mercedes AMG GT3
rF2 Mercedes AMG GT3.jpg

The Mercedes AMG GT3 was presented to the world in March of 2015 at the Geneva Motor Show. The 6.2 liter naturally aspirated V8 engine and carbon-fiber body ensure this car can always be found at the front of the pack. Apart from racing in GT3, this car has also been entered in both the Super GT GT300 and IMSA GTD classes.

McLaren 650S GT3
rF2 McLaren 650S GT3.jpg

The McLaren 650S GT3 is a car we already released earlier this year for the World’s Fastest Gamer competition. The car made its debut in 2015 and was designed and optimised to contest GT3 championships. Building on the MP4-12C GT3, it offered optimisations in many areas, including aerodynamics. Powered by a 3.8 liter twin turbo V8 engine that is known to spit fire like there’s no tomorrow, this car is definitely an awesome appearance on any track. We have updated this car based on community feedback and additional data we received.

rFactor 2 is a PC exclusive racing simulation available worldwide via the Steam network.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

Excited to finally get chance to try the latest rFactor 2 DLC? What are your impressions so far? Which is your favorite car of the pack? What would you like to see next from S397? Let us know in the comments section below!
 
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Ye, I think there's something wrong with the new shaders performance wise. With any of the 20 AI cars in view, my fps drop from steady 60 (I'm running vsync) to about 40. That is with a field of these new DLC cars. Doesn't happen to me with other mods I play.
 
Never done it chap, got a easy to follow guide you can share please

Open STEAM\steamapps\common\rFactor 2\Support\Tools\MAS2.exe

I found it better just to follow the prompts

The best thing about system is you can make a private server and run up to 25 models in one session and drive the lot ! ( swap in garage) while retaining all best laps for all cars ! ;)

You can also remove any track layouts you don't want
 
Have to say im very happy with this add on. Two criticisms though: 1)Will the templates be available to do some skinning? The stock skins are cool but there needs to be more!!! 2) Damage model is pathetic.

1) Templates are already available in basedir/templates folder.
2) The GT3 pack came with specifically new visual damage that looks pretty good to me. You probably need DX11 to have it work though.
 
I don't even pay the janitor of my personal garage/test track (where I keep my Ferrari collection) that little.
Im a mechanic,whit my own garage,litle but is my own,today in 4 hours of work i have made 130€,changing a timing belt and an engine mount,but some guys have no ideia to how is working in real cars and think the stufs are cheap.....oh and that money is only for the hand job,no material inclued.......
 
Rastas said:
Im a mechanic,whit my own garage,litle but is my own,today in 4 hours of work i have made 130€,changing a timing belt and an engine mount,but some guys have no ideia to how is working in real cars and think the stufs are cheap.....oh and that money is only for the hand job,no material inclued.......
€30 for a hand job seems excessive ;)
 
What needs to be set to see the so called visual damage?
I have driven the Bentley into every barrier and opponent I could, the engine has died and the wing has come off, but no sign of a dent or a scratch.
Running DX11 v1109 with everything on max in the graphics settings. 100% damage is also on.

Love the cars though, great release :)
 
Well, crap. Just when I thought I had finally relegated rF2 to the sim trash can, they go and release this. Gotta give it a try!
You would have come back for Atlanta Motorsports Park anyway. :thumbsup:

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For better or worse, I've become a bit of a rF2 basher but on the other hand:

(1) I've got a soft spot for ISI and what Studio 397 is trying to do
(2) I've got more money than sense (apparently)

So I bought the pack - what the hell, why not?

I'm very impressed - the cars drive very nicely and believably. I even daresay (gasp) they're actually quite fun! And that is a big deal because, for me, that's one word that I just don't associate with rF2 enough to justify any significant playtime in the sim. You can really throw these cars around a bit (by rF2's unforgiving standards) and still have a halfway reasonable expectation of living to tell the tale. Really dumb mistakes are punished swiftly and harshly, as you would of course hope/expect.

AI is absolutely superb and badly underrated/under-publicized.

On the whole, for me, the sim still can't seem to shake the overall impression of being a "science project". I have a very strong feeling I would be editing multiple config files manually, watching YouTube setup vids, etc to get the sim running fully to my liking. I'm completely capable of doing that, but as someone on a very limited time budget I have a hard time justifying that kind of investment when I have 3 sims in my life that hand me solid experiences more or less on a platter (AC, AMS, and R3E).
 

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