Thanks, Marcel!They represent the delta time (as a bar instead of a number) with positive to one side and negative to the other.
Can the Hud's components be repositioned and/or selection be enabled/disabled?They represent the delta time (as a bar instead of a number) with positive to one side and negative to the other.
Greetings, Marcel!They represent the delta time (as a bar instead of a number) with positive to one side and negative to the other.
https://forum.studio-397.com/index.php?threads/new-dx11-huds.58785/#post-927157Can the Hud's components be repositioned and/or selection be enabled/disabled?
Greetings, Marcel!
[REL] - Latest Build Update rFactor 2 - 1.1117 Now Available!
rFactor 2 - 1.1117 Now Available! Steam Build IDs Opt-out (old UI) client: 4709163 dedi: 4709165 public_beta (NEW UI) client: 4711140 Full Changelog...forum.studio-397.com
Can you say anything about this post?
I like RF2 new UI and I was just wondering - will the new HUD be in the style of the new UI? With all the information on one screen (like in all other games)?I am not sure what you want me to say about that specific post?
It's an opinion that the HUD we ship is not good and crew chief is better. Personally I also think the idea of a crew chief talking to me is more authentic than having an overlay. Obviously everybody's entitled to their opinion. Thank god we're not all the same! As you might also know, you can design your own HUD if you don't like the placement or design of the default one. Many people have.
@Marcel Offermans that's what I meant - something like this. The same question - will there be a built-in radar? I have a radar-mode, it's dont ON on in the screen, but in fact that work.I like RF2 new UI and I was just wondering - will the new HUD be in the style of the new UI? With all the information on one screen (like in all other games)?