rFactor 2: Build 930 now available

rFactor2 2015-02-15 22-43-18-96.png

Image Space Incorporated has revealed the 30th update for rFactor 2, build 930. The build contains a large number of bug fixes and other changes.

The most ntable updates include changes to the tire model (which can be felt with all cars, new and old) and a new user interface, shown below.

ISI has also revealed that they are working on guides to help newcomers get up to speed with the new launcher and user interface.

Features:
  • Added ability to have HDV variable SemiAutomatic be set to 2 (upshifts only) or 3 (downshift only), which is in addition to the pre-existing choices 0 (off) or 1 (upshifts & downshifts).
  • Added text values gizmos for wins, starts, average finish, and accumulated points for RFM. Added ability to customize font colors for multiplayer game list. Added ability for gizmos to pass clicks on to gizmos behind them. (only applies to APP_TEXTVALUE_RUNPRACTICE, RUNQUALIFYING, & RUNRACE.
  • Added new option to select stretch UI width.
  • Implemented “Change Password” button and added option to login dialog.
  • Enabled virtual vehicle selection (and propagation) in multiplayer.
Bug Fixes/Optimizations:
  • Fix issue where clouds sometimes don’t show up in replays.
  • Fixed a crash that could happen if the start light sequence on a track layout was particularly short.
  • Fix broken multihead.
  • Fixed issue where car class was reported incorrectly.
  • Fixed Launcher crash when exiting Mod Manager.
  • Added auto-focus to login dialog input.
  • Fixed bug where checkbox settings in Launcher would show incorrect state on startup.
  • Attempt to prevent physics thread lock up in cases where skin transfers get put into a bad state.
  • Instead of relying on the background color to match the skin download state gizmo inactive state color, now hiding the gizmo in that case.
  • Fixed multiplayer sort game list by series.
  • Fixed bug where 1st line of credits is potentially a random font
  • Fixed multiplayer game list gizmo text colors.
  • Fixed gear graph in instances where there is a top/bottom letterbox effect on the options.
  • Fixed monitor window FOV issues
  • Code added to prevent infinite loops when an AIW has more grid positions than main path waypoints.
  • Fixed issue where finish statuses were transmitted but immediately overwritten upon joining a race. This fixes the situation where a driver Esc’d out and therefore got a DNF, but then left and rejoined the server whereupon it was noticed that the DNF was cleared.
  • Fixed possible crash that happens upon downloading and then installing components to join a multiplayer game.
  • Fix for aspect ratio problems in monitor
rFactor2 2015-02-15 22-42-36-08.png

Graphics:
  • Fade clouds in and out rather than popping.
  • Fixed monitor window FOV issues
Modding/Public Development:
  • No longer shipping Max plugins for Max 8, 9, and 2009, support ends.
  • Updated versions of Max plugins for Max 2010, 2011, and 2012 with standard mat converter.
  • Toggling AI control will now also toggle player driven AI physics if “shift” is also pressed with AI control toggle key
  • Updated MAS2 utility with potential fix for missing layouts/teams when creating virtual mods
  • Updating SDK with latest content and same UI as the main game.
Tyres:
  • Minor update to CPM invalidates previously-generated CPM data.
  • Gas cavity volume is now affected by load (which essentially means air pressure/temperature change slightly when the tire load changes).
  • Mass imbalance from flatspotting is now correctly modeled.
  • Subsampling in brush model creates smoother response (this may slightly change the feeling and performance of tires, but note that it should be more accurate now).
  • Added some control for tires in the wet (cooling, EARLY version of aquaplaning). Uses WetConductance=(<multiplier_by_dampness>,<multiplier_by_wetness>,<reserved1>,<reserved2>) ... Dampness is non-standing water. Wetness is standing water. As the track gets wet, dampness goes from 0.0-1.0 and then wetness goes from 0.0-1.0.
UI/HUD/Options:
  • New UI with resolution 1920X1080.
  • Removing hard-coded HUD elements shading and alpha.
  • Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit.
  • Download mode textbox gizmo now only displays name of mod file, not full path.
Plugins:
  • Instead of on-path wetness and off-path wetness (neither of which were properly computed anyway), we now report minimum and maximum water depth along the main path to the plugin scoring interface.

rFactor2 2015-02-15 22-42-50-55.png
 
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I really don˙t like new UI, agree with me or not.
I just can˙t find a way to activate "All cars and Tracks" if there is some mod for online race. I know where to do it, but it doesnt work and even if I set everything right, I still can only drive cars and track, that mod allows me.
Waiting for some 2nd part solution :) .
 
I have 2 issues I would like answers to please:
I went into the json file and changed HDR to false as instructed but that has now left me with no HDR settings.

Cockpit vibration I now feel I'm driving a Pneumatic drill.
Thank you for your assistance in these matters :)
 
I really don˙t like new UI, agree with me or not.
I just can˙t find a way to activate "All cars and Tracks" if there is some mod for online race. I know where to do it, but it doesnt work and even if I set everything right, I still can only drive cars and track, that mod allows me.
Waiting for some 2nd part solution :) .
In the mod selection you find "All cars on tracks" above the image of the mod pretty similar to the old ui.
 
Thanks Freddy, I know that, but it does nothing when I want to change it from Toyota @Daytona to All cars and tracks. All the same was when I still had installed mod from yesterdays Skippy race. Normally I wouldn˙t care about that, because I never drive offline, but this morning I wanted to try some hillclimb combo for upcoming VHC server :)

See, no change, or I am doing something completely wrong (watch it on YT or in HD resolution, because 3 screens give small picture :thumbsup:

 
i just tried the demo and glad i did cause i just saved some money this game is horrible ill stick to iracing and raceroom
Right, I give you a dislike, because you just do a typical flame comment without any reasoning. Critics are always welcome, but try to go into the AC forum and say: "Puh, this game is crap and I had even to spent my money, because they have no demo". Expect the dislikes crushing on you. Now you run around and start disliking all my posts in the rFactor2 section. Seriously your profile says you are 30 and not 13!

/edit: We have a lot of helpful people here. I bet you if you have described any of your problems with this title you would have gotten help with any of the settings and stuff within a few hours...
 
@Miroslav Davidovic

WT... !?! :p

That's awesome!!! :geek:

I've done a few more and posted a thread on it at the ISI forums.

http://isiforums.net/f/showthread.php/23797-UI-backgrounds

Download link:
https://mega.co.nz/#F!3IABRRiY!W4jBtjWRZfP3Y3ScEEjj2g






If you like you can aswell upload them to RD as I really have no idea how long they'll stay online there. I thought actually in that thread people would post their backgrounds just like in the scrrenshot threads :D. Didn't tourn out that way :p

There are even more uploaded and previews, just click through the gallery.
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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