rFactor 2 Hotfix Update Released

Paul Jeffrey

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rFactor 2 Update .jpg

A small but important hotfix has been released for rFactor 2 today...

Addressing several issues with the latest build of rFactor 2, the new update released earlier today is a very welcome surprise to players of this outstanding simulation, clearing up some important bugs that have nagged at the playing experience recently, as well as seemingly adding some nice performance improvements for some who've been suffering with stutter since the last update.

Key highlights of the new build update include a fix for Real Road issues on some stock track content and a crash issue that causes problems when trying to use various content combinations. The new build should download automatically the next time players open their Steam client.

Full change log notes can be read below

11/05/2018 rFactor 2 Update Notes:
Steam Build ID 2759516

  • Fixed issues with shadow and texture filtering introduced with performance update.
  • Fixed Launcher sporadically hanging on verify with certain content.
  • Fixed live replays not working when 'Record Replay' was set to OFF.
  • Fixed an issue that caused missing segments of real road on certain tracks.
  • Fixed missing brake disc glow.
  • New: Corner and safety workers can now be two separate objects and
    animations instead of being one object with two people. Naming conventions for modders.
    The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
  • New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race. You can also drag select cars in the camera view and control them."
Note: For this latest update, if you are already on rFactor 2 Build 1110, server Admins will NOT need to update dedicated servers.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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Have you tried the new update yet? Are you happy with the latest hotfix build release? Pleased with development of rF2 so far? Let us know in the comments section below!
 
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Have you tried the new update yet? Are you happy with the latest hotfix build release? Pleased with development of rF2 so far?
Really happy with all the work Studio 397 have done so far with rF2... it looks and runs a lot better on my older PC and feels fantastic with my TSXW Racer...keep up the great work and looking forward to the future with rF2 development.
 
I have to restart SimVibe after launching rF2 most of the time and it's not on par with any other sim and rather in the Codemasters F1 category: better than nothing. I get FFB-effects on tyre-lockup for example, but nothing with SimVibe (chassis & seat).

Thanks I'll give that a try. Usually I launch RF2 from Sim Commander, but I guess it will detect it if it's already running.
 
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