Paul Jeffrey
Premium
CrossPly has released his outstanding version of the iconic Lola T70 Spyder historic sports car for rFactor 2, bringing the mod up to version 1.0.4 and adding a number of enhancements and improvements.
Perfect for use on the official historic release tracks like Spa, Monza and Longford or one of the many excellent mods already available in the RaceDepartment downloads section, this car is sure to be a hit amongst fans of more classic machinery.
Based initially on the Howson G6 ISI model, CrossPly has created a wealth of his own textures and physics as well as modifying existing ISI details across the sim. The result is a vehicle that you will instantly find addictive and engaging to drive and slide in true 60's style !
The new release adds 2 new models in the form of a mk3/mk3b car featuring the following differences in comparison to the mk1/mk2:
- An optional new nose type, introduced by Lola sometime in 1967. In sim this is known as the mk3b nose but it’s also found on some mk3’s. The differing nose options provide no difference in performance.
- Additional front and rear wing options that provide more downforce.
- More powerful engines.
- Improved brakes with in-car adjustable bias.
- Wider tyres
- Narrower track (mk3b only)
- Lighter weight (mk3b only)
Changelog:
- Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original G6 dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Split Engine physics from the "Model" upgrade into its own upgrade.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable
Have you tried the new update yet or perhaps sampling this car for the first time? Let us know what you think in the comments section below!