rFactor 2 Screenshots

ISI is finally showing us some graphical improvements on their upcoming simulator rFactor 2. Mainly the HDR effect is highlighted in the screenshots you can find below.

Note that these screenshots were captured during the development stages of the game and therefore are not indicative of final content or quality.

Image Space Incorporated commented on the screenshots:

The rFactor 2 development team have been working on a number of graphical effects. The screenshots here are a good indication of where we are heading with the effects, but it’s important to note that we still have a few things to finalize, most notably the HDR light/dark differences in clouds. So these images still certainly carry the “work-in-progress” label.One of the features we put the most time into was allowing players to make their own HDR profiles so that they can adjust for a look that appeals to them.There are a few other effects to add, but the only one which is probably going to make it into the cockpit view is Bloom, which is likely to take a lot less time to refine than HDR has, but will have a large impact.Talking of cockpit views, let’s take a quick look at what just HDR does to change your outlook from the cockpit

And when the sun does start to set, those turns with overhanging trees can finally be just as dark as they are in real life, while areas where the sun is able to penetrate you’ll get a beautiful orange glow. The car body also seems to benefit from HDR quite a lot as the rounded edges become much more noticeable and defined.


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HD Versions
 
ISI is finally showing us some graphical improvements on their upcoming simulator rFactor 2. Mainly the HDR effect is highlighted in the screenshots you can find below.

Note that these screenshots were captured during the development stages of the game and therefore are not indicative of final content or quality.

Image Space Incorporated commented on the screenshots:

The rFactor 2 development team have been working on a number of graphical effects. The screenshots here are a good indication of where we are heading with the effects, but it’s important to note that we still have a few things to finalize, most notably the HDR light/dark differences in clouds. So these images still certainly carry the “work-in-progress” label.One of the features we put the most time into was allowing players to make their own HDR profiles so that they can adjust for a look that appeals to them.There are a few other effects to add, but the only one which is probably going to make it into the cockpit view is Bloom, which is likely to take a lot less time to refine than HDR has, but will have a large impact.Talking of cockpit views, let’s take a quick look at what just HDR does to change your outlook from the cockpit

And when the sun does start to set, those turns with overhanging trees can finally be just as dark as they are in real life, while areas where the sun is able to penetrate you’ll get a beautiful orange glow. The car body also seems to benefit from HDR quite a lot as the rounded edges become much more noticeable and defined.

Want to learn more about this upcoming racing simulation visit our rapidly growing rFactor 2 forums, the future home of awesome mods, great support and high quality online club and leagues!

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HD Versions of the images can be found on the rFactor 2 website here
 
Some shots looks more natural without HDR, some with. Typical scenario in world of HDR. One thing that bugs me - in photography HDR stands for High Dynamic Range. In these shots, left ones without (with less contrast) are actually HDR. Or to put it this way - more contrast = less dynamic range image will be.
Anyway third and fourth screens looks very good, so I guess HDR will be only the question of taste. :)
 
Predrag Drobac;929901 said:
Some shots looks more natural without HDR, some with. Typical scenario in world of HDR. One thing that bugs me - in photography HDR stands for High Dynamic Range. In these shots, left ones without (with less contrast) are actually HDR. Or to put it this way - more contrast = less dynamic range image will be.
Anyway third and fourth screens looks very good, so I guess HDR will be only the question of taste. :)

I agree with what your saying and so do ISI which is why they'll make the HDR adjustable to a players taste:good:.

It's all looking good for the coming months :).
 

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