Hi guys!
Im struggling to get 80fps on my Rift-S when there is more than 10 IA and I don´t undertand why.
I am on:
Ryzen 5 3600
RTX 3070
RAM Vengeance 32 16Gb @ 3200Mhz
Nox Urano 750W
Gigabyte B550M DS3H
Running windows 10 pro, fresh new install without any other software but assetto corsa, oculus soft, oculus tray tool, MSI Afterburner and Chrome. No office, no antivirus, no trash...
Drivers updated to latest versión for GPU and motherboard.
I´ve been doing some test with odd results for me.
Asseto Corsa + Content Manager + CSP 1.74 + Sol 2.0.2 quality settings quite high.
I use Afterburner to monitor CPU and GPU usage and temps. And Oculus Tray Tool to see performance headroom in VR.
On sigle screen at 1080P I get this:
1 car on track with ppfilter sol_extra
250fps to 350 fps
GPU 97% (locking to 60fps GPU goes down to 30%)
CPU 18%
1 car on track no postprocesing
280 fps to 450 fps
GPU 80% to 95%
CPU 15% to 40%
So it looks my PC it´s performing fine, from my point of view.
But when I go VR and put some cars I get this:
1 car on track with ppfilter sol_extra
80 fps
GPU 50%
CPU 10%
headroom performance 25-30%
11 cars on track with ppfilter sol_extra
80fps
GPU 65%
CPU 20%
headroom performance -3% to -20% (still 80fps but with some drops)
Without postprocesing the values are better, not much, but better. About -5 to +17% of headroom performance and GPU 40% and CPU 17% usage.
The odd thing for me is, how can a get so low headroom performance when I put some IA cars but according to afterburer GPU and CPU usage are low?
Temperatures are ok 65 to 72ºC for CPU and 60-65ºC for GPU.
If I raise the amount of cars to 13 or 15 I didnt get 80fps, the ASW kicks in and headroom performance goes -30%.
And GPU during ASW goes to 30-40%, I supose this is normal because there is only 45 frames rendering.
But the hole thing is driving me crazy, how can I get so low performance headroom with such a low charge on GPU and CPU? Where is the problem?
Thank you so much!
Im struggling to get 80fps on my Rift-S when there is more than 10 IA and I don´t undertand why.
I am on:
Ryzen 5 3600
RTX 3070
RAM Vengeance 32 16Gb @ 3200Mhz
Nox Urano 750W
Gigabyte B550M DS3H
Running windows 10 pro, fresh new install without any other software but assetto corsa, oculus soft, oculus tray tool, MSI Afterburner and Chrome. No office, no antivirus, no trash...
Drivers updated to latest versión for GPU and motherboard.
I´ve been doing some test with odd results for me.
Asseto Corsa + Content Manager + CSP 1.74 + Sol 2.0.2 quality settings quite high.
I use Afterburner to monitor CPU and GPU usage and temps. And Oculus Tray Tool to see performance headroom in VR.
On sigle screen at 1080P I get this:
1 car on track with ppfilter sol_extra
250fps to 350 fps
GPU 97% (locking to 60fps GPU goes down to 30%)
CPU 18%
1 car on track no postprocesing
280 fps to 450 fps
GPU 80% to 95%
CPU 15% to 40%
So it looks my PC it´s performing fine, from my point of view.
But when I go VR and put some cars I get this:
1 car on track with ppfilter sol_extra
80 fps
GPU 50%
CPU 10%
headroom performance 25-30%
11 cars on track with ppfilter sol_extra
80fps
GPU 65%
CPU 20%
headroom performance -3% to -20% (still 80fps but with some drops)
Without postprocesing the values are better, not much, but better. About -5 to +17% of headroom performance and GPU 40% and CPU 17% usage.
The odd thing for me is, how can a get so low headroom performance when I put some IA cars but according to afterburer GPU and CPU usage are low?
Temperatures are ok 65 to 72ºC for CPU and 60-65ºC for GPU.
If I raise the amount of cars to 13 or 15 I didnt get 80fps, the ASW kicks in and headroom performance goes -30%.
And GPU during ASW goes to 30-40%, I supose this is normal because there is only 45 frames rendering.
But the hole thing is driving me crazy, how can I get so low performance headroom with such a low charge on GPU and CPU? Where is the problem?
Thank you so much!