Roadmap Update - December 2016

  • Thread starter Deleted member 130869
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Deleted member 130869

  • Deleted member 130869

https://www.studio-397.com/2016/12/roadmap-update-december-2016/

Roadmap Update December 2016

STUDIO 397 Roadmap

On Tuesday, December 20th, we will release build 1108. This is our first Steam-only release, and we would like to remind you of our offer to migrate to Steam for free, which will be extended until January 31st, 2017.

To reiterate where we are, we are making really good progress with a new development team coupled with a new vision. As long time sim racers, we understand the need for a strong platform with great content, physics and visuals as well as competition, both online and offline.

A detailed changelog will be posted alongside the actual release, but some of the highlights of this build include a huge update to our Stock Car rules, better support for running Steam in offline mode – which can be very useful in LAN situations and a fix for the nVidia driver bug that has been plaguing some users of certain series of nVidia cards.

Good news! We’re ahead of our DX11 development schedule and are internally testing the first builds now. There is still a lot to do in terms of adding new features such as depth of field and motion blur effects on external cameras as well as overall improvements such as the shadow system. Needless to say, the results so far are looking good. We are really excited about the capability we have already and where it’s going. Our goal to keep the engine backward compatible seems achievable, and in the upcoming months we will start engaging the modding community providing information on the improved engine and how best to utilise it.

As we’ve announced last month, we are completely revamping the user interface of rFactor 2 to make it easier to use, nicer to look at and ready for VR. We’re leveraging modern web technology and are currently in the middle of the design phase. To give you a first impression, we’ve added a screenshot of a WIP car selection screen.

UI-concept.png


Concerning content, we are very excited with the direction we are headed, certainly in the way plan to match cars and tracks. We will start to develop this approach over the next few months.

We have a number of car developments underway. With our current focus on the Radical, we are adding the finishing touches to the 3D model right now while we wait for some additional data to complete the physics model.

More great news! We have just signed a license with General Motors for the 2016 model of the Corvette C7.R. Development of the model and physics will start early next year. The 2016 model has significant aerodynamic improvements with a new, larger splitter and a large diffuser to generate more downforce. The car is the weapon of choice for Corvette Racing in their 2017 IMSA campaign as well as their effort to win the 24 Hours of Le Mans. As an added bonus, this car will also contribute to improving car physics overall.

64CorvetteC7RLeMans05.jpg


Photo: Courtesy of Chevrolet, made available under Creative Commons 3.0. (Photo by Richard Prince for Chevy Racing)



In terms of tracks, we’ve already shown you previews of NOLA Motorsports Park in earlier updates, and we’re now in the final stages of development. The track will feature 5 different road course layouts and 5 different karting layouts, and we’re currently placing track side objects, such as grand stands, trees and a ferris wheel and are working on AI paths. It’s looking good for release early next year.

NOLA.jpg


Now let’s talk about online. Since the release of rFactor 2 the pricing consisted of a one time payment and an online subscription, with the option of buying a lifetime version of that subscription. Over the years we have received a lot of questions about charging extra for online access, and what people were getting for this in return.

We understand that online racing is key to the future of the platform. As online racers ourselves, we have decided to provide online access for everybody with the Steam version for free – simplifying the pricing model and encouraging everybody to race online. Steam will take care of automated updates. We recognise that some of you have made this purchase over the past few months, and it was a difficult decision. However, we’re positive that you’ll agree we’ve made the right decision for the future of the platform.

With the Steam Winter Sale approaching what better way for you to relax and driver rFactor 2. Look out for an exclusive offer for the holiday period!

That’s all for our last monthly update of 2016. Happy Simracing and have a great holiday. We hope to see you all in the new year!
 
  • Deleted member 130869

Good on the new car selection screen example, very console-like (good thing). The annulment of lifetime license benefits will certainly stir things up.
 
  • Deleted member 130869

If it can be a rendering of the model instead of a required .dds thumbnail image preview, it's another step forward
 
  • Deleted member 130869

I'd like to see something to do with the licenses we've been waiting for 3-4 years. Just more waiting to see how 2017 plays out, with a few more months so new management can have an impact.
 
The competition is moving so fast. They need to speed up. After spending 3 hours an AC with Cobra at Brands Hatch, returning to rF2 with same combo, feels so oldish and i am not talking about graphics .
 
  • Deleted member 130869

Speaking only of the Cobra, the tires and super soft chassis feel may be wrong but incorrect handling doesn't make anything feel old. Possibly the sound? The visuals of that car are quite refined for the game's baseline content.
 
  • Deleted member 130869

Maybe read up some information regarding handling and technical background.
http://rfactor.net/web/rf2/cars/shelby-ac-cobra-427/

I have read that and so had someone else who once worked as a mechanic on the real life race car, and who gave feedback, and it was softer in the game than real life. You may also find some valid commentary drowned out on the forums. Plus the well-known tire pressure issues. Now, do you want to take this route of forcefully ignoring valid comments instead of going through the topic of the post, or actually responding to the commentary by Jim Liak?
 
Last edited by a moderator:
  • Deleted member 130869

Not that I would like to post here (and he was also a modder) but the people who need to know it when making the car had all the info. And like I said, you can always find more in forums and the topic for the car's release.

Now, ready to go back to post #13?
 
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